Work In Progress

The Work In Progress track at TEI’17 presents high-potential, early prototypes, inspiring problems and ideas that are all grounded in solid - yet unfinished - research and design work. With the WIP we emphasise the value of inquiry grounded in reflection on ongoing design action. All accepted Work In Progress submissions are showcased on Tuesday, March 21st, 1.30 PM - 6.00 PM at Keio Media Design.



DEMONSTRATIONS

Tuesday, March 21st, 1:30 PM - 5:30 PM


WireMolding: 3D Modeling Approach Involving Molding with Wire

Kazumi Yoshimura, Keita Watanabe

A Thermal Pattern Design for Providing Dynamic Thermal Feedback on the Face with Head Mounted Displays

Zikun Chen, Roshan Peiris, Kouta Minamizawa

Quantifying Children's Engagement with Educational Tangible Blocks

Jaewon Cho, Junwoo Yoo, Juyoung Shin, Jundong Cho, Andrea Bianchi

HapticAid: Haptic Experiences System Using Mobile Platform

Tomosuke Maeda, Keitaro Tsuchiya, Roshan Peiris, Yoshihiro Tanaka, Kouta Minamizawa

Escaping Chair: Furniture-Shaped Device Art

Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata

devEyes: Tangible Devices on Augmented Passive Surfaces

Liviu Coconu, Hans-Christian Hege

Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields

Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, masahiko Inami

Sprite Catcher: A Handheld Self-Reflection and Mindfulness Tool for Mental Healthcare

Matthew Barker, Janet van der Linden

Balance, Cogito and Dott: Exploring media modalities for everyday-life reflection

Ine Mols, Elise van den Hoven, Berry Eggen

Designing Swing Compass with Liveliness: From Personal to Public Interactions

Kenny K. N. Chow

Felted Paper Circuits Using Joomchi

Nicholas A Knouf

Field Computing: Wearable Devices for Citizen Science

Jen Liu

Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap

Shogo Yamashita, Akira Matsuda, Natsuki Hamanishi, Shunichi Suwa, Jun Rekimoto

Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive Devices

Michael Jones, Casey Walker, Zann Anderson, Candice Lusk, Andrew Bryce

Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor

Michael Urbanek, Florian Güldenpfennig

Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays

Ahmed Sabbir Arif, Sean DeLong, Brien East, Roozbeh Manshaei, Apurva Gupta, Manasvi Lalwani, Ali Mazalek

ForceClicks: Enabling Efficient Button Interaction with Single Finger Touch

Sangeon Yong, Edward Jangwon Lee, Roshan Peiris, Liwei Chan, Juhan Nam

My Tablet Is Moving Around, Can I Touch It?

Alejandro Catala, Marií‚t Theune, Dirk Heylen

Vital+Morph: a shape-changing interface for remote biometric monitoring

Alberto Boem, Kai Sasaki, Shori Kano

Designing Interactive Systems for Balance Rehabilitation after Stroke

Héctor A. Caltenco, Anna Olsson, Afshin Aliyari, Charlotte Magnusson, David McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz

Nellodee 1.0: A Living Book to Enhance Intimacy with Head Gestures and Kinetic Typography

Sanghyun Yoo, Chandana Lakshminarayana, Avinandan Basu

Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials

Victor Cheung, Alex Eady, Audrey Girouard

Human and Dog : An Experimental Game using Unequal Communication Mechanic

Kuan-Ting Chou, Hsincheng Hou, Mike Y. Chen

Vibrette: Aiding Smoke Cessation with Tangible Game Devices

Michael Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, Hilda Tellioglu

EchoSnap and PlayableAle: Exploring Audible Resonant Interaction

Peter Bennett, Christopher Haworth, Gascia Ouzounian, James Wheale

InstructiBlocks: Designing with Ambiguous Physical-Digital Models

Peter Bennett, Mike Fraser, Duncan Boa, Ben Hicks

Elsa:Temporary ice jet 3D printing

Hiroki Fujia, Akito Nakano, Hisakazu Hada

HoloMuse: Enhancing engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms

Christina Pollalis, Whitney Fahnbulleh, Jordan Tynes, Orit Shaer

Corus: A Holographic Candle System with Intuitive Gestural Interaction and Ambient Feedback to Promote Co-Sleeping

Meric Dagli, Julia Petrich, Nehal Vora, Rossa Kim, Austin S Lee

Make Me Smile -- Can Electric Muscle Stimulation increase Happiness?

Lai Yen-Chin, YuanLing Feng, Junichi Shimizu, Takuro Nakao, Kai Kunze

POSTERS

Tuesday, March 21st, 1:30 PM - 5:30 PM


Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material

Shigo Ko, Yuta Itoh, Yuta Sugiura, Takayuki Hoshi, Maki Sugimoto

DOK: Enhancing Child Patient Empowerment

Marleen Van Bergeijk, Bart Hengeveld, Selma Otto

Tangible Interaction for Stroke Survivors: Design Recommendations

Charlotte Magnusson, Héctor A. Caltenco, David McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz

Iyagi: An immersive storytelling tool for healthy bedtime routine

Manya Krishnaswamy, Bori Lee, Chirag Murthy, Hannah Rosenfeld

TurnTable: Towards More Equivalent Turn-Taking

Carolyn Fu, Kritika Dhanda, Marc Exposito Gomez, Haeyoung Kim, Yan Zhang

Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training

Pan Wang, Gerald, Choon Huat Koh, Christian Gilles Boucharenc, Tian Ma Xu, Ching Chiuan Yen

BalanSAR - Using Spatial Augmented Reality to Train Childrenäó»s Balancing Skills in Physical Education

Danica Mast, Michel Bosman, Sylvia Schipper, Sanne de Vries

ShapeShift: Mediating User Interaction Through Augmented Shading and Shadow

Dixon Lo, Jiyoung Ko, Austin Lee

Seamless Multithread Films in Virtual Reality

Oneris Daniel Rico Garcia, Benjamin Tag, Naohisa Ohta, Kazunori Sugiura

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