TEI '16- Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
Full Citation in the ACM Digital Library
SESSION: Keynote Addresses
Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots
Takeo Igarashi
Inherently Meaningful
Tom Djajadiningrat
SESSION: Stuff That Works
Peter Bennett
Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback
Robert Jack
Tony Stockman
Andrew McPherson
MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane
Vinayak
Devarajan Ramanujan
Cecil Piya
Karthik Ramani
TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique
Sang Ho Yoon
Ke Huo
Karthik Ramani
DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies
Oren Zuckerman
Tamar Gal
Tal Keren-Capelovitch
Tal Karsovsky
Ayelet Gal-Oz
Patrice L. Tamar Weiss
T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment
Andrea Vianello
Yves Florack
Andrea Bellucci
Giulio Jacucci
SESSION: Share, Show and Tell
Vero Vanden Abeele
Interactive Jewellery: a design exploration
Maarten Versteeg
Elise van den Hoven
Caroline Hummels
Technologies for Everyday Life Reflection: Illustrating a Design Space
Ine Mols
Elise van den Hoven
Berry Eggen
Towards a Framework for Tangible Narratives
Daniel Harley
Jean Ho Chu
Jamie Kwan
Ali Mazalek
Designing the Behavior of Interactive Objects
Marco Spadafora
Victor Chahuneau
Nikolas Martelaro
David Sirkin
Wendy Ju
Ideating in Skills: Developing Tools for Embodied Co-Design
Dorothé Smit
Doenja Oogjes
Bruna Goveia de Rocha
Ambra Trotto
Yeup Hur
Caroline Hummels
SESSION: What Your Body Can Do For You
Katrin Wolf
Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias?
Lynn Hoff
Eva Hornecker
Sven Bertel
If Your Mind Can Grasp It, Your Hands Will Help
Simon Stusak
Moritz Hobe
Andreas Butz
Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects
Daniela Petrelli
Alessandro Soranzo
Luigina Ciolfi
John Reidy
The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli
Martin Jonsson
Anna Ståhl
Johanna Mercurio
Anna Karlsson
Naveen Ramani
Kristina Höök
Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design
Diana Löffler
Lennart Arlt
Takashi Toriizuka
Robert Tscharn
Jörn Hurtienne
SESSION: When Learning Is Tough
Patrizia Marti
It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students
Jennie Schaeffer
Rikard Lindell
A Tangible Embedded Programming System to Convey Event-Handling Concept
Danli Wang
Lan Zhang
Chao Xu
Haichen Hu
Yunfeng Qi
SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design
Johanna Okerlund
Evan Segreto
Casey Grote
Lauren Westendorf
Anja Scholze
Romie Littrell
Orit Shaer
Engaging 'At-Risk' Students through Maker Culture Activities
Sowmya Somanath
Laura Morrison
Janette Hughes
Ehud Sharlin
Mario Costa Sousa
Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition
Mark T. Marshall
Nick Dulake
Luigina Ciolfi
Daniele Duranti
Hub Kockelkorn
Daniela Petrelli
SESSION: Keep In Shape
Tek Jin Nam
LivingSurface: Biofeedback through Shape-changing Display
Bin Yu
Nienke Bongers
Alissa van Asseldonk
Jun Hu
Mathias Funk
Loe Feijs
Tangible Viewports: Getting Out of Flatland in Desktop Environments
Renaud Gervais
Joan Sol Roo
Martin Hachet
ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input
Paul Strohmeier
Jesse Burstyn
Juan Pablo Carrascal
Vincent Levesque
Roel Vertegaal
A Basic Form Language for Shape-Changing Interfaces
Morten Winther
Anna Vallgårda
Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration
Majken Kirkegård Rasmussen
Timothy Merritt
Miguel Bruns Alonso
Marianne Graves Petersen
SESSION: With All Your Forces
Ellen Do
On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations
Fabian Hemmert
Gesche Joost
Snake Charmer: Physically Enabling Virtual Objects
Bruno Araujo
Ricardo Jota
Varun Perumal
Jia Xian Yao
Karan Singh
Daniel Wigdor
TOBE: Tangible Out-of-Body Experience
Renaud Gervais
Jérémy Frey
Alexis Gay
Fabien Lotte
Martin Hachet
SESSION: Not For Kids Only
Panos Markopoulos
From Patchwork to Appliqué: Reflections from an Interaction Design Remake
Moa Bergsmark
Ylva Fernaeus
Embodied Companion Technologies for Autistic Children
Katharina Spiel
Julia Makhaeva
Christopher Frauenberger
SmallTalk: Using Tangible Interactions to Gather Feedback from Children
Sarah Gallacher
Connie Golsteijn
Yvonne Rogers
Licia Capra
Sophie Eustace
Tangible Play Objects: Influence of Different Combinations of Feedback Modalities
Hanneke Hooft van Huysduynen
Linda de Valk
Tilde Bekker
ChillFish: A Respiration Game for Children with ADHD
Tobias Sonne
Mads Møller Jensen
DEMONSTRATION SESSION: Demos and Posters
Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks
Shiroq Al-Megren
Roy A. Ruddle
Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops
Ahmed Sabbir Arif
Roozbeh Manshaei
Sean Delong
Brien East
Matthew Kyan
Ali Mazalek
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play
Richard Byrne
Joe Marshall
Florian Floyd Mueller
Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade
Seijin Cha
Moon-Hwan Lee
Tek-Jin Nam
Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback
Kristian Gohlke
Eva Hornecker
Wolfgang Sattler
DoDoc: a Composite Interface that Supports Reflection-in-Action
Pauline Gourlet
Sarah Garcin
Louis Eveillard
Ferdinand Dervieux
Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors
Jörn Hurtienne
Oliver Meschke
Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments
Laura Malinverni
Edith Ackermann
Narcis Pares
Crafting Mechatronic Percussion with Everyday Materials
Hyunjoo Oh
Jiffer Harriman
Abhishek Narula
Mark D. Gross
Michael Eisenberg
Sherry Hsi
Engagement Through Embodiment: A Case For Mindful Interaction
Vincent van Rheden
Bart Hengeveld
miMic: The Microphone as a Pencil
Davide Rocchesso
Davide A. Mauro
Stefano Delle Monache
MOR4R: How to Create 3D Objects Using a Microwave Oven
Kentaro Yasu
SESSION: Work-in-Progress
EmotiPlant: Human-Plant Interaction for Older Adults
Leonardo Angelini
Stefania Caparrotta
Omar Abou Khaled
Elena Mugellini
Maketec: A Makerspace as a Third Place for Children
David Bar-El
Oren Zuckerman
Functional Demonstrators to Support Understanding of Smart Materials
Bahareh Barati
Elvin Karana
Kaspar Jansen
Paul Hekkert
IrukaTact: Submersible Haptic Search Glove
Aisen C. Chacin
Takeshi Oozu
Hiroo Iwata
Penseive Box: Themes for Digital Memorialization Practices
Charu Chaudhari
Anjanakshi Prakash
A. M. Tsaasan
Jed R. Brubaker
Joshua Tanenbaum
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences
Emily S. Cramer
Brendan B. Matkin
Alissa N. Antle
Exploring the Potential of Realtime Haptic Feedback during Social Interactions
Ionut Damian
Elisabeth André
Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling
Sanmathi Dangeti
Yingjie Victor Chen
Chunhui Zheng
Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment
Catherine Downey
Sherin Wafaai Kamel
InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing Device
Christian Frisson
Bruno Dumas
Making Communication Frequency Tangible: How Green Is My Tree?
Carolina Fuentes
Iyubanit Rodríguez
Valeria Herskovic
Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 Curriculum
Sidhant Goyal
Rohan S. Vijay
Charu Monga
Pratul Kalita
TASK: Introducing The Interactive Audience Sensor Kit
Florian Güldenpfennig
Oliver Hödl
Peter Reichl
Christian Löw
Andreas Gartus
Matthew Pelowski
Toward Thingy Oriented Programming: Recording Marcos With Tangibles
Florian Güldenpfennig
Daniel Dudo
Peter Purgathofer
Exploring the Use of Shape Change in Home Appliances
Frederik Lund Jakobsen
Jacob Albæk Schnedler
Stefan Michael Pedersen
Nikolai Houlberg Øllegaard
MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects
Takashi Kikuchi
Yuichi Hiroi
Ross T. Smith
Bruce H. Thomas
Maki Sugimoto
UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences
Mami Kosaka
Kaori Fujinami
Grasping Cultural Context through Multisensory Interactions
Jamie Kwan
Jean Ho Chu
Daniel Harley
Melanie McBride
Ali Mazalek
Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning
Lasse Legaard
Josephine Raun Thomsen
Christian Hannesbo Lorentzen
Jonas Peter Techen
Four Stories About Feeling Close Over A Distance
Eva Lenz
Marc Hassenzahl
Wasili Adamow
Patrick Beedgen
Kirstin Kohler
Thies Schneider
Click: Using Smart Devices For Physical Collaborative Coding Education
Dixon Lo
Austin Lee
HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs
Robb Mitchell
Andreas Fender
Florian Floyd Mueller
HydroMorph: Shape Changing Water Membrane for Display and Interaction
Ken Nakagaki
Pasquale Totaro
Jim Peraino
Thariq Shihipar
Chantine Akiyama
Yin Shuang
Hiroshi Ishii
Tangible Modeling Methods for Faster Rapid Prototyping
Satoshi Nakamaru
Jakob Bak
Dhruv Saxena
Expressing Intent: An Exploration of Rich Interactions
Rachel S. Ng
Raghavendra Kandala
Sarah Marie-Foley
Dixon Lo
Molly Wright Steenson
Austin S. Lee
Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence
Karin Niemantsverdriet
Maarten Versteeg
Designing a Multi-user Interactive Simulation Using AR Glasses
Seungjae Oh
Kyudong Park
Soonmo Kwon
Hyo-Jeong So
MoCap Tango: Traces of Complexity
Jeroen Peeters
Ambra Trotto
Stoffel Kuenen
Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics
Alan Poole
Anne Poole
Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication
Shi Qiu
Matthias Rauterberg
Jun Hu
E-Gaze Glasses: Simulating Natural Gazes for Blind People
Shi Qiu
Siti Aisyah Anas
Hirotaka Osawa
Matthias Rauterberg
Jun Hu
Inner Garden: an Augmented Sandbox Designed for Self-Reflection
Joan Sol Roo
Renaud Gervais
Martin Hachet
A Tangible Tool for Visual Impaired Users to Learn Geometry
Lisa M. Rühmann
Nuno Otero
Ian Oakley
The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals
Bert Vandenberghe
David Geerts
MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized Actions
Rohan S. Vijay
Sidhant Goyal
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables
Jillian L. Warren
Brendan B. Matkin
Alissa N. Antle
Designing Sculpting Light Systems for Information Decoration
Jiang Wu
Harm van Essen
Berry Eggen
DrawForming: An Interactive Fabrication Method for Vacuum Forming
Junichi Yamaoka
Yasuaki Kakehi
KIP3: Robotic Companion as an External Cue to Students with ADHD
Oren Zuckerman
Guy Hoffman
Daphne Kopelman-Rubin
Anat Brunstein Klomek
Noa Shitrit
Yahav Amsalem
Yaron Shlomi
SESSION: Art Exhibition
The BIOdress: A Body-worn Interface for Environmental Embodiment
Sara Adhitya
Beck Davis
Raune Frankjaer
Patricia Flanagan
Zoe Mahony
POEME: A Poetry Engine Powered by Your Movement
Shannon Cuykendall
Ethan Soutar-Rau
Thecla Schiphorst
Functionality in Wearable Tech: Device, as Jewelry, as Body Mediator
Alexandra Ju
Dividual Plays Experimental Lab: An installation derived from Dividual Plays
Keina Konno
Richi Owaki
Yoshito Onishi
Ryo Kanda
Sheep
Akiko Takeshita
Tsubasa Nishi
Naoko Shiomi
Kyle McDonald
Satoru Higa
Motoi Shimizu
Yosuke Sakai
Yasuaki Kakehi
Kazuhiro Jo
Yoko Ando
Kazunao Abe
Takayuki Ito
A Flying Pantograph: Interleaving Expressivity of Human and Machine
Sang-won Leigh
Harshit Agrawal
Pattie Maes
What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies
Matthew Mosher
David Tinapple
Exploring Bodies, Mediation and Points of View using a Robotic Avatar
Paul Strohmeier
Tangible Scores
Enrique Tomás
Heart Calligraphy: an Abstract Portrait Inside the Body
Bin YU
Rogier Arents
Jun Hu
Mathias Funk
Loe Feijs
SESSION: Graduate Student Consortium
Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums
Caroline Claisse
Towards Self-Aware Materials
Artem Dementyev
Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia
Min Fan
Alissa N. Antle
Emily S. Cramer
Embodied Spatial Thinking in Tangible Computing
Brendan Alexander Harmon
Performance-Led Design of Computationally Generated Audio for Interactive Applications
Christian Heinrichs
Andrew McPherson
Designing for the Mindbody in Technology-Mediated Music-Making
Aura Pon
Exploring 3D Printed Interaction
Martin Schmitz
Designing Posture Monitoring Garments to Support Rehabilitation
Qi Wang
SESSION: Student Design Challenge
BrainstORB
Conor Byrne
Evan Healy
Nigel Frahill
Rebecca Power
Sensole: An Insole-Based Tickle Tactile Interface
Eric Geißler
Andreas Mühlenberend
Klaus Harnack
InflatiBits: A Modular Soft Robotic Construction Kit for Children
Christopher Kopic
Kristian Gohlke
Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer
Svetlana Mironcika
Joanne Pek
Jochem Franse
Ya Shu
Hulagram: Inspiring Creativity Through Human Movement
Megan Dalton Rafferty
Danielle Daly
Anthony O'Brien
Craig Fleming
Tommy Blocks: a modern redesign of the classical children's building blocks
Riccardo Rigo
Charlotte Kortbeek
Cristian Grama
Denis Laure
MuSme: A Tangible Skin Suit for Music Creation
Amal Tidjani
Eileen Cho
Priscilla Lee
SESSION: Studio-Workshops
Designing Tangibles for Children: One Day Hands-on Workshop
Alissa N. Antle
Jillian L. Warren
Brendan B. Matkin
Min Fan
Emily S. Cramer
Tangible Data, explorations in data physicalization
Trevor Hogan
Eva Hornecker
Simon Stusak
Yvonne Jansen
Jason Alexander
Andrew Vande Moere
Uta Hinrichs
Kieran Nolan
MeMod: A Modular Hacking and Programming Toolkit For Everyday Objects
Austin S. Lee
Dhairya Dand
The Interaction Engine: Tools for Prototyping Connected Devices
Nikolas Martelaro
Michael Shiloh
Wendy Ju
TEI 2016 Studio: Inflated Curiosity
Jifei Ou
Felix Heibeck
Hiroshi Ishii
Bodily Sketching With Sensable Stretchables
Alan Poole
Robb Mitchell
Katrin Wolf
Rahimullah Sarban
Embodying Soft Wearables Research
Oscar Tomico
Danielle Wilde
Stereo Haptics: Designing Haptic Interactions using Audio Tools
Siyan Zhao
Zachary Schwemler
Adam Fritz
Ali Israr
Developing Responsive and Interactive Environments with the ROSS Toolkit
Andrea Bellucci
Aneesh P. Tarun
Ahmed Sabbir Arif
Ali Mazalek
GaussStudio: Designing Seamless Tangible Interactions on Portable Displays
Rong-Hao Liang
Han-Chih Kuo
Miguel Bruns Alonso
Bing-Yu Chen
Second Workshop on Full-Body and Multisensory Experience
Assunta Matassa
Leonardo Angelini
Maurizio Caon
Marianna Obrist
Elena Mugellini