Example TEI Works Relevant to Diversity and Inclusion
Hengeveld, B., Et al. 2007. Designing for diversity: developing complex adaptive tangible products. Proceedings of the 1st international conference on Tangible and embedded interaction. https://doi.org/10.1145/1226969.1227002
Maqual, V., Et al. 2008. The ColorTable: a design story. Proceedings of the 2nd international conference on Tangible and embedded interaction. https://doi.org/10.1145/1347390.1347412
Parmar, V., Et al. 2009. Tangible user interface for increasing social interaction among rural women. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction. https://doi.org/10.1145/1517664.1517699
Hengeveld, B., Et al. 2009. Tangibles for toddlers learning language. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction. https://doi.org/10.1145/1517664.1517702
Schmitz, M., Et al. 2009. Tangible interaction with real and virtual products: designing a shopping assistant for rural communities. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction. https://doi.org/10.1145/1517664.1517710
Russell, A. 2010. ToonTastic: a global storytelling network for kids, by kids. Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction. https://doi.org/10.1145/1709886.1709942
Bhat, S. 2010. TouchTone: an electronic musical instrument for children with hemiplegic cerebral palsy. Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction. https://doi.org/10.1145/1709886.1709955
Gollner, U., Et al. 2012. Mobile Lorm Glove: introducing a communication device for deaf-blind people. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. https://doi.org/10.1145/2148131.2148159
Falcão, T. P. 2012. Fostering exploratory learning in students with intellectual disabilities: how can tangibles help? Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. https://doi.org/10.1145/2148131.2148232
El-Glaly, Y. N., Et al. 2013. Touch-screens are not tangible: fusing tangible interaction with touch glass in readers for the blind. Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction. https://doi.org/10.1145/2460625.2460665
White, G. 2013. Towards wearable aging in place devices. Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction. https://doi.org/10.1145/2460625.2460701
Twyman, M., Et al. 2015. Designing Wearable Haptic Information Displays for People with Vision Impairments. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2677199.2680578
Antle, A. N., Et al. 2015. PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2677199.2687897
Zuckerman, O., Et al. 2015. Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2677199.2687902
Kim, J., Et al. 2015. A Study to Empower Children to Design Movable Tactile Pictures for Children with Visual Impairments. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2677199.2688815
Somanath, S., Et al. 2016. Engaging 'At-Risk' Students through Maker Culture Activities. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2839482
Spiel, K., Et al. 2016. Embodied Companion Technologies for Autistic Children. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2839495
Sonne, T., Et al. 2016. ChillFish: A Respiration Game for Children with ADHD. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2839480
Angelini, L., Et al. 2016. EmotiPlant: Human-Plant Interaction for Older Adults. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2856548
Qiu, S., Et al. 2016. E-Gaze Glasses: Simulating Natural Gazes for Blind People. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2856518
Zuckerman, O., Et al. 2016. KIP3: Robotic Companion as an External Cue to Students with ADHD. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2856535
Fan, M., Et al. 2016. Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2854104
Tam, V., Et al. 2017. Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3024969.3025006
Caltenco, H. A., Et al. 2017. Designing Interactive Systems for Balance Rehabilitation after Stroke. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3024969.3025084
Bergeijk, M. V., Et al. 2017. DOK: Enhancing Child Patient Empowerment. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3024969.3025066
Magnusson, C., Et al. 2017. Tangible Interaction for Stroke Survivors: Design Recommendations. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3024969.3025073
Wang, P., Et al. 2017. Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3024969.3025080
Qiu, S. 2017. Designing Gaze Simulation for People with Visual Disability. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3024969.3025034
Tscharn, R. 2017. Design of Age-Inclusive Tangible User Interfaces Using Image-Schematic Metaphors. Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3024969.3025036