Work In Progress papers and presentation will be organized in four parallel themed tracks.



  • Aluna Everitt and Miriam Sturdee
    Supporting Prototyping of Novel Interfaces Using Laser Cut Clear Perspex
  • Himani Deshpande, Clement Zheng, Courtney Starrett, Jinsil Hwaryoung Seo, Jeeeun Kim
    Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts
  • Hua Ma, Junichi Yamaoka
    Smart Textile Using 3D Printed Conductive Sequins
  • Munseok Yang, Junichi Yamaoka
    MultiJam: Fabricating Jamming User Interface using Multi-material 3D Printing
  • Annika Hinze, Nicholas Vanderschantz, Nicole Sijnja, Bill J Rogers, Sally Jo Cunningham
    Physical Metadata Visualisation: The Knitted Personal Library



  • Huizhong Ye, Charlaine Janssen, Daan Noordman, Rong-Hao Liang
    Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface Toolkit
  • Mitali Kamat
    A Tangible Construction Kit for Blind and Partially Sighted Drawers
  • Carlos Castellanos, Johnny DiBlasi, Bushan Patil
    Beauty: Machine Microbial Interface as Artistic Experimentation
  • Jaye Nias, Mika K Campbell, Savannah M Adams, Robert Hamilton, Eric Thompson, Abigail Gordon, Grace Burch
    Subversive: BioFashion for Black Lives
  • Byoungjae Kim, Jiwoo Hong, Woohun Lee
    Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in Storytelling



  • Floor Stefess, Kostas Nizamis, Juliet Haarman, Armağan Karahanoğlu
    Gr!pp: Integrating Activities of Daily Living into Hand Rehabilitation
  • Silvana Malaver Turbay, Igor Igorevich Segrovets, George Chernyshov, Jiawen Han, Christopher Changmok Kim, Dingding Zheng, Kai Kunze
    Ethereal Phenomena - Interactive Art, Meditation, and Breathing Biofeedback: From Mind and Body Wellness Towards Self-Transcendence
  • Sarah Faltaous, Anna Hubert, Jakob Karolus, Steeven Villa, Thomas Kosch, Paweł W. Woźniak
    EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation
  • Dees Postma, Annabelle de Ruiter, Dennis Reidsma, Champika Ranasinghe
    SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform
  • Samira Rasouli, Garima Gupta, Moojan Ghafurian, Kerstin Dautenhahn
    Proposed Applications of Social Robots in Interventions for Children and Adolescents with Social Anxiety
  • Avital Dell’Ariccia, Alexandra W.D. Bremers, Wen-Ying Lee, Wendy Ju
    “Ah! He Wants to Win!“: Social Responses to Playing Tic-Tac-Toe Against a Physical Drawing Robot



  • Yifan Zhuang, Keitaro Tsuchiya, Takuro Nakao, Jiawen Han, Kai Kunze, Megumi Isoga, Shinya Shimizu
    Emolleia – Wearable Kinetic Flower Display for Expressing Emotions
  • Akira Watanabe, Takuya Uchida, Daisuke Iwai, Kosuke Sato
    Hovering and Contact Representation of Laser Contour-Based Hand with Swinging Tablet PC for Distant Communication
  • Marta Dziabiola, Robert Steiner, Ralf Vetter, Daniel Norskov, Dorothé Smit
    Qude: Exploring Tactile Code in Long-Distance Relationships
  • Gentiane Venture , Bastien Muraccioli , Marie-Luce Bourguet , Jacqueline Urakami
    Can robots be good public speakers?
  • Kristian Gohlke, Wolfgang Sattler, Eva Hornecker
    AirPinch – An Inflatable Touch Fader with Pneumatic Tactile Feedback
  • Amy Chen, Dominic Co
    Workshops in TEI: Development, Evaluation, Exploration, and Implementation