|Papers submission deadline||August 2, 2021 AoE|
|Notification of conditional acceptance||October 4, 2021 AoE|
|Revised Paper submission deadline||October 25, 2021 AoE|
|Notification of final acceptance||November 15, 2021 AoE|
|Camera-ready deadline||November 22, 2021 AoE|
|Presentation pre-recorded video due||January 31, 2022 AoE|
|TEI 2022 conference||February 13-16, 2022|
TEI 2022 is the 16th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts.
The theme for TEI 2022 is Making. Things. Think. , as a reference to Tom Igoe's book "Making things Talk" which addresses the design issues related to the objects (systems and environments) that become increasingly autonomous and are about to enter our daily lives. As designers, artists, educators, and researchers, we find ourselves in need of new tools and processes to research, design, and to realise aesthetic, meaningful, and inclusive interactions.
Topics and application areas are diverse, including: tangible user interfaces, physical interaction design, flexible and shape changing displays, haptic interaction, smart objects and cities, interactive surfaces, augmented and mixed reality, ubiquitous computing, interactive art and performance, social and wearable robotics, hybrid games, embodied cognition and perception, fashion and material design, furniture and architectural design, learning and education, music and sound interfaces, human-augmentation, as well as productivity and creativity tools in domains ranging from scientific exploration to artistic practice. We invite submissions from a wide variety of perspectives: theoretical, philosophical, conceptual, technical, applied, and/or artistic.
The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, demonstrations, posters, art installations and performances, and participation in hands-on studios and theoretical workshops.
Authors are invited to submit high-quality papers that contribute to advancing this rapidly developing field. Authors are encouraged to submit a paper with a length proportional to its contribution and thus there are no maximum (or minimum) length papers. If your research contribution requires only 6, 8, or 12 pages (single column, plus references), please submit a paper of that length. Reviewers will be instructed to weigh the contribution of a submission relative to its length. Papers should be succinct, but thorough in presenting the work. Shorter, more focused papers are encouraged and will be reviewed like any other paper. Papers whose lengths are incommensurate with their contributions will be rejected.
We highlight the following non-exclusive set of contribution types:
Artefact: We welcome submission of research artefacts that advance the state of the art in Tangible, Embedded and Embodied Interaction. Artefacts can demonstrate new technologies (e.g., new sensing techniques or algorithms), new forms of input (e.g., novel interaction techniques) or new designs (e.g., provocative or evocative objects, systems or services).
Method: Tools, approaches and techniques that enable researchers, technologists, designers and practitioners to study, research and work on Tangible, Embedded and Embodied Interaction. Methods can include new forms of study design or data analysis, new engineering processes or frameworks that can structure and constrain generative design activity.
Theory: Explorations, extensions, refutions, instantiations and other developments of and to the theories pertaining to Tangible, Embedded and Embodied Interaction, such as theories of cognition or the mind and designerly theories and conceptual frameworks.
Empirical: Studies and data that add to our understanding of Tangible, Embedded and Embodied Interaction by, for example, providing quantitative accounts of salient aspects of human performance or qualitative characterizations of experiences with tangible artefacts and systems. Empirical submissions can detail outcomes from a very wide range of lab, field and online studies.
Respecting the diversity of approaches and methods that together make up TEI, each contribution type will be peer-reviewed on its own merits. We seek high-quality work regardless of the specific subdomain or topic and we expect the work to be positioned firmly in, and building on, prior research in our field, in particular wherever relevant referencing work that was presented at earlier TEI conferences.
Accepted submissions of all contribution types will be included as papers in the conference proceedings, which will be available in the ACM Digital Library.
Format Requirements - Important!!
TEI 2022 will fully switch to the new ACM workflow for submission templates and published papers. This requires the use of a simplified one-column template for submission, while the final two-column paper has to be rendered for publication after acceptance. We strongly recommend using the LaTeX templates rather than Word. Papers do not have a page limit. For further details please follow the provided instructions or contact our Publication Chairs.
Regardless of length and contribution type, a paper may be presented as a talk, demo and/or poster. Please do consider the most appropriate presentation format for your work. While TEI will (very likely) take place as a synchronous hybrid conference, we expect talks and demos to be pre-recorded and submitted prior to the start of the conference via PCS.
Submissions will be reviewed in a double-blind process, and authors must ensure that their names and affiliations do not appear on the submitted papers. The author and affiliation sections of the ACM SIGCHI template must be left blank. In case of acceptance, authors will be asked to provide a camera-ready copy that includes this information, along with any recommended improvements as suggested by the reviewers.
Furthermore, all references should remain intact. If you previously published a paper and your current submission builds on that work, the reference – with authors – should appear in the references. Submission should NOT have blank references (e.g., "12. REMOVED FOR REVIEWING"). We encourage authors to refer to their previous work in the third person. Further suppression of identity in the body of the paper, while encouraged, is left to the authors' discretion.
Confidentiality of submissions will be maintained during the review process. All rejected submissions will be kept confidential in perpetuity. All submitted materials for accepted submissions will be kept confidential until the start of the conference.
Please note that the maximum size of your submission should not exceed 40 Mb. If your requirements exceed this limit, please contact the program chairs to make alternative arrangements. It will be possible to submit large videos via a link to online content (e.g., YouTube or Vimeo) posted on an anonymous account.
One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper to be published in the conference proceedings. Reduced fees will be available for non-presenting attendees.
All papers must be submitted electronically via the Precision Conference (PCS) website. Submissions need to meet the submission deadline on August 2. After the conditional acceptance of your paper on October 4, you have time to upload your revised paper along with a summary of changes until October 25 via PCS. You will be informed about the final acceptance by November 15. Finally, a pre-recorded video of your talk or demo will have to be submitted by January 31if you’re unable to attend due to travel restrictions.
Audrey Girouard , Carleton University, Ottawa, Canada
Augusto Esteves , ITI/LARSyS, ULisbon, Lisbon, Portugal
Young-Woo Park , UNIST, Ulsan, Republic of Korea
Francesco Cafaro, Indiana University-Purdue University Indianapolis
Tanja Döring, University of Bremen
Florian Echtler, Aalborg University
Aluna Everitt, University of Oxford
Verena Fuchsberger, University of Salzburg
Luc Geurts, KU Leuven
Tincuta Heinzel, Loughborough University
Trevor Hogan, Cork Institute of Technology
Cedric Honnet, MIT Media Lab
Eva Hornecker, Bauhaus-Universität Weimar
Steven Houben, Eindhoven University of Technology
Jörn Hurtienne, Universität Würzburg
Manfred Lau, City University of Hong Kong
Zhuying Li, Monash University
Ali Mazalek, Ryerson University
HyunJoo Oh, Georgia Tech
Claudia Rebola, University of Cincinnati
Michal Rinott, Shenkar College of Engineering, Design and Art
Beat Signer, Vrije Universiteit Brussel
Yuta Sugiura, Keio University
Ryo Suzuki, University of Calgary
Jakob Tholander, Stockholm University
Brygg Ullmer, Clemson University
Dhaval Vyas, University of Queensland
Anna Xambó, De Montfort University
Karen Cochrane, Carleton University
Ken Nakagaki, University of Chicago
Katta Spiel, TU Wien
Sowmya Somanath, University of Victoria
Jelle van Dijk, University of Twente
Da-jung Kim, Eindhoven University of Technology
Teresa Almeida, Umeå University
Seongkook Heo, University of Virginia
Yoonji Kim, MIT CSAIL
Andrew Smith, Meraka Institute, CSIR