What if our everyday mundane environment invoked play? How would you feel? We wanted to address these questions to explore stretching perceptions of reality through connectivity and play. Our built environment simulates a table setting and requires people to drink a magic potion to turn their immediate surroundings into a musical playground. Touching select objects will trigger a sound that they can adjust by waving their hand up and down. They then have to grab and throw that sound into a bottle to store it. There is a secret key sound hidden in the environment that the participants will have to discover and collect. Once all sounds are collected, they will pour the contents into a waterfall that plays the song. We wanted to include a variety of interactions including touch and gestures and human-human touch paired with an everyday scene to extend our own perception of what could be. And we are wondering if we could add another member to our team. His name is Joel Wisneski who is also a graduate student from HCI Design program at Indiana University. He is involved in this project contributing to the implementation/prototyping. Sorry for the late notice.
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Opening Keynote Chris Harrison The Rich-Touch Revolution is Coming |
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Closing Keynote Eric Paulos Hybrid Ecologies: New Stratagems for Computing Culture |