Papers
The ACM SIGCHI Conference on Tangible Embedded, Embodied Interaction attracts an interdisciplinary audience from HCI, engineering, design and the arts . We value diversity and aim to learn from other perspectives. A distinguishing feature of TEI is a single paper submission track for the standard archived papers, which may have any length between 2, 4 or 8 pages and are reviewed using the same criteria, independently of how they are presented at the conference—as short or long talks, interactive demonstrations, or posters.
This year we received 203 submissions (the highest number of submissions in the TEI history) and accepted a total of 65 papers, an acceptance rate of 32%. The list of accepted submissions is presented below. Sessions 1 to 8 will be presented as talks while sessions 9-12 will be presented as demos and posters.
Session 1 Audio and Video (talks)
User-Interfaces Based on the Water-Hammer Effect: Water-hammer piano as an interactive percussion surface
Steve Mann, Ryan Janzen, Matt Kelly, Jimmy Ba, Jason Huang
Modular Musical Objects: Towards Embodied Control Of Digital Music
Nicolas Rasamimanana, Frederic Bevilacqua, Norbert Schnell, Fabrice Guedy, Emmanuel
Flety, Come Maestracci, Bruno Zamborlin, Jean-Louis Frechin, Uros Petrevsky
MirrorFugue: Communicating Hand Gesture in Remote Piano Collaboration
Xiao Xiao, Hiroshi Ishii
Multisensor Broadband High Dynamic Range Sensing for A Highly Expressive Step-Based Musical Instrument
Steve Mann, Ryan Janzen, Tom Hobson
Responsible Storytelling: Communicating Research in Video Demos
Madeline Elish
Session 2 Tabletop (talks)
“It’s just a toolbar!” Using Tangibles to Help Children Manage Conflict Around a Multi-Touch Tabletop
Izabel C. Olson, Zeina Atrash Leong, Uri Wilensky, Michael S. Horn
Tangible Navigation and Object Manipulation in Virtual Environments
Andy Wu, Derek Reilly, Tony Tang, Ali Mazalek
iNkDraw: Physical Ink-Based Interface for Capturing and Manipulating Drawings on Digital Display
Kayato Sekiya, Shinpei Chihara
Midas: A Declarative Multi-Touch Interaction Framework
Christophe Scholliers, Lode Hoste, Beat Signer,Wolfgang De Meuter
PaperView: Augmenting Physical Surfaces with Location-Aware Digital Information
Dimitris Grammenos, Damien Michel, Xenophon Zabulis, Antonis A. Argyros
Session 3 Craft and Fabrication (talks)
Handcrafting Textile Interfaces from a Kit-of-No-Parts
Hannah Perner-Wilson, Leah Buechley, Mika Satomi
Interactive Fabrication: New Interfaces for Digital Fabrication
Karl D.D. Willis, Cheng Xu, Kuan Ju Wu, Golan Levin, Mark D. Gross
SketchChair: An All-in-One Chair Design System for End-Users
Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi
Fab FM: the Design, Making, and Modification of an Open-Source Electronic Product
David Mellis, Dana Gordon, Leah Buechley
Session 4 Learning (talks)
MoSo Tangibles: Evaluating Embodied Learning
Saskia Bakker, Elise van den Hoven, Alissa Antle
Futura: Design for Collaborative Learning and Game Play on a Multi-Touch Digital Tabletop
Alissa Antle, Josh Tanenbaum, Allen Bevans, Katie Seaborn, Sijie Wang
Math Propulsion: Engaging Math Learners Through Embodied Performance and Visualization
Jason Mickelson, Wendy Ju
Supporting Embodied Exploration of Physical Concepts in Mixed Digital and Physical Interactive Settings
Zeynep Ahmet, Martin Jonsson, Sumon Saiful Islam, Lars-Erik Holmquist
Session 5 Games and Narrative (talks)
Digital Games for Physical Therapy: Fulfilling the Need for Calibration
and Adaptation
Luc Geurts, Vero Vanden Abeele, Jelle Husson, Frederik Windey, Maarten Van Overveldt, Jan-Henk Annema, Stef Desmet
Exploring Mixed Reality Robot Gaming
David Robert, Ryan Wistort, Jesse Gray, Jason Alonso, Cynthia Breazeal
I’m in the Game: Embodied Puppet Interface Improves Avatar Control
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner
Experiencing the Reading Glove
Karen Tanenbaum, Joshua Tanenbaum, Alissa N. Antle, Magy Seif El-Nasr, Marek Hatala
Session 6 Design (talks)
Rudiments 1, 2 & 3: Design Speculations on Autonomy
John Helmes, Alex Taylor, Xiang Cao, Kristina Höök, Peter Schmitt, Nicolas Villar
Material Probe: Exploring Materiality of Digital Artifacts
Heekyoung Jung, Erik Stolterman
Concepts for Life-Like Interactive Objects
Michael Schmitz
Designing From Everyday Experience
Jill Coffin
A Sufism-Inspired Model for Embodied Interaction Design
Umut Burcu Tasa, Âli Yurtsever
Session 7 Applications (talks)
Pediluma: Motivating Physical Activity Through Contextual Information and Social Influence
Brian Y. Lim, Aubrey Shick, Chris Harrison, Scott E. Hudson
A Mobile System for Industrial Maintenance Support Based on Embodied Interaction
Jens Ziegler, Johannes Pfeffer, Leon Urbas
Spinning in Control: Design Exploration of a Cross-Device Remote
Floris Kimman, Hans Weda, Elise Van den Hoven, Tin De Zeeuw, Steven Luitjens
The LEGA: A Device for Leaving and Finding Tactile Traces
Jarmo Laaksolahti, Jakob Tholander, Anna Karlsson, Marcus Lundén, Jordi Solsona
The Phone Lock: Audio and Haptic Shoulder-Surfing Resistant PIN Entry Methods
Andrea Bianchi, Ian Oakley, Dong Soo Kwon, Vassilis Kostakos
inTUIt – Simple Identification on Tangible User Interfaces
Alexander Wiethoff, Robert Kowalski, Andreas Butz
Session 8 Sensing and Interaction (talks)
Design and Evaluation of Techniques for Mobile Interaction with Dynamic NFC-Displays
Gregor Broll, Wolfgang Reithmeier, Paul Holleis, Matthias Wagner
Sensing Through Structure: Designing Soft Silicone Sensors
Ronit Slyper, Ivan Poupyrev, Jessica Hodgins
Grasp Sensing for Human-Computer Interaction
Raphael Wimmer
Casier: Structures for Composing Tangibles and Complementary Interactors for Use Across Diverse Systems
Brygg Ullmer, Christian Dell, Claudia Gil, Cornelius Toole, Cole Wiley, Zachary Dever,Landon Rogge, Rachel Bradford, Guillaume Riviere, Sankaran, Liu, Freeman, Wallace,DeLatin, Washington, Reeser, Branton, Parker
Surging Verticality: An Experience of Balance
Lian Loke, George Poonkhin Khut
Session 9 Audio, Music, Art and Playful Tangible Interactives (demos + posters)
MagiMusic: Using Embedded Compass (Magnetic) Sensor for Touchless Gesture Based Interaction with Digital Music Instruments in Mobile Devices
Hamed Ketabdar, Amir Hossein, Jahan Bekam, Kamer Ali Yüksel, Tobias Hirsch
Leveraging Behavioral Models of Sounding Objects for Gesture-Controlled Sound Design
Kristian Gohlke, David Black, Jörn Loviscach
The Augmentalist: Enabling Musicians to Develop Augmented Musical Instruments
Dan Newton, Mark Marshall
Six-Forty by Four-Eighty: The Post-Industrial Design of Computational Materials
Marcelo Coelho, Jamie Zigelbaum, Joshua Kopin
Plushbot: an Application for the Design of Programmable, Interactive Stuffed Toys
Michael Eisenberg, Yingdan Huang
The RayMatic: a Thermostat with a Human Face
Ray Yun, Mark D. Gross
PotPet: Pet-like Flowerpot Robot
Ayumi Kawakami, Koji Tsukada, Keisuke Kambara, Itiro Siio
Session 10 Design and Prototyping Tangible Interactives (demos + posters)
Mechanix: An Interactive Display for Exploring Engineering Design through a Tangible Interface
Tiffany Tseng, Coram Bryant, Paulo Blikstein
MiniBUG: from Concept to Production in a Prototyping System
Alicia Gibb, Robert Faludi, Dan Steingart
Pillow-Jar: Seamless interface for Dream Priming, Recalling and Playback
Edwina Portocarrero, David Cranor, V. Michael Bove
Programmable Blobs: A Rheologic Interface for Organic Shape Design
Akira Wakita, Akito Nakano, Nobuhiro Kobayashi
ShakeOnIt: An Exploration Into Leveraging Social Rituals For Information Access
David Cranor, Amanda Peyton, Rajiv Bhatia, Arlene Persaud, Sinbae Kim, V. Michael Bove
Session 11 Touch, Multi-Touch and Pen-Based Tangible Interactives (demos + posters)
Designing Through Making: Exploring the Simple Haptic Design Space
Camille Moussette, Richard Banks
Haptics for Tangible Interaction: A Vibro-Tactile Prototype
Andrea Bianchi, Ian Oakley, Jong Keun Lee, Dong Soo Kwon, Vassilis Kostakos
Cloth Displays: Interacting with Drapable Textile Screens
Julian Lepinski, Roel Vertegaal
An Inflatable Hemispherical Multi-Touch Display
Andrew Stevenson, Christopher Perez
SurfaceMouse: Supplementing Multi-Touch Interaction with a Virtual
Mouse
Tom Bartindale, Chris Harrison, Patrick Olivier, Scott Hudson
Computational Clock Drawing Analysis for Cognitive Impairment Screening
Hyungsin Kim, Young Suk Cho, Ellen Yi-Luen Do
Augmented Calligraphy: Experimental Feedback Design for Writing
Skill Development
Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, Tatsuo Nakajima
Session 12 Gestures, Art and Games, Pin-up Interactive (demos + posters)
Touch Trace Mirror: Asynchronous, Collaborative Messaging as a Concept for Creating a Relatedness Experience
Johanna Schmeer, Tom Baffi
Touching the Void: Gestures for Auditory Interfaces
Katrin Wolf, Christina Dicke, Raphael Grasset
TOUCHtr4ck: Democratic Collaborative Music
Anna Xambó, Robin Laney, Chris Dobbyn
New Technologies for Dynamic Tattoo Art
Breno Bitarello, Hugo Fuks, João Queiroz
Grocery Hunter: a Fun Game for Children to Combat Obesity
Hyungsin Kim, Chandan Dasgupta, Anya Kogan, Michael Novitzky, Ellen Yi-Luen Do
Interaction Mapping Affects Spatial Memory and the Sense of Presence when Navigating in a Virtual Environment
Hannu Järvinen, Ulysses Bernardet, Paul Verschure
An Object-Centric Interaction Framework for Tangible Interfaces in Virtual Environments
Johann Habakuk Israel, Oliver Belaifa, Adrienne Gispen, Rainer Stark
SketchTop: Design Collaboration on a Multi-Touch Tabletop
Paul Clifton, Ali Mazalek, Jon Sanford, Claudia Rébola, Seunghyun “Tina” Lee, Natasha Powell



















