Papers

The ACM SIGCHI Conference on Tangible Embedded, Embodied Interaction attracts an interdisciplinary audience from HCI, engineering, design and the arts . We value diversity and aim to learn from other perspectives. A distinguishing feature of TEI is a single paper submission track for the standard archived papers, which may have any length between 2, 4 or 8 pages and are reviewed using the same criteria, independently of how they are presented at the conference—as short or long talks, interactive demonstrations, or posters.

This year we received 203 submissions (the highest number of submissions in the TEI history) and accepted a total of 65 papers, an acceptance rate of 32%. The list of accepted submissions is presented below. Sessions 1 to 8 will be presented as talks while sessions 9-12 will be presented as demos and posters.

Session 1 Audio and Video (talks)

User-Interfaces Based on the Water-Hammer Effect: Water-hammer piano as an interactive percussion surface

Steve Mann, Ryan Janzen, Matt Kelly, Jimmy Ba, Jason Huang

Modular Musical Objects: Towards Embodied Control Of Digital Music

Nicolas Rasamimanana, Frederic Bevilacqua, Norbert Schnell, Fabrice Guedy, Emmanuel
Flety, Come Maestracci, Bruno Zamborlin, Jean-Louis Frechin, Uros Petrevsky

MirrorFugue: Communicating Hand Gesture in Remote Piano Collaboration

Xiao Xiao, Hiroshi Ishii

Multisensor Broadband High Dynamic Range Sensing for A Highly Expressive Step-Based Musical Instrument

Steve Mann, Ryan Janzen, Tom Hobson

Responsible Storytelling: Communicating Research in Video Demos

Madeline Elish

Session 2 Tabletop (talks)

“It’s just a toolbar!” Using Tangibles to Help Children Manage Conflict Around a Multi-Touch Tabletop

Izabel C. Olson, Zeina Atrash Leong, Uri Wilensky, Michael S. Horn

Tangible Navigation and Object Manipulation in Virtual Environments

Andy Wu, Derek Reilly, Tony Tang, Ali Mazalek

iNkDraw: Physical Ink-Based Interface for Capturing and Manipulating Drawings on Digital Display

Kayato Sekiya, Shinpei Chihara

Midas: A Declarative Multi-Touch Interaction Framework

Christophe Scholliers, Lode Hoste, Beat Signer,Wolfgang De Meuter

PaperView: Augmenting Physical Surfaces with Location-Aware Digital Information

Dimitris Grammenos, Damien Michel, Xenophon Zabulis, Antonis A. Argyros

Session 3 Craft and Fabrication (talks)

Handcrafting Textile Interfaces from a Kit-of-No-Parts

Hannah Perner-Wilson, Leah Buechley, Mika Satomi

Interactive Fabrication: New Interfaces for Digital Fabrication

Karl D.D. Willis, Cheng Xu, Kuan Ju Wu, Golan Levin, Mark D. Gross

SketchChair: An All-in-One Chair Design System for End-Users

Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi

Fab FM: the Design, Making, and Modification of an Open-Source Electronic Product

David Mellis, Dana Gordon, Leah Buechley

Session 4 Learning (talks)

MoSo Tangibles: Evaluating Embodied Learning

Saskia Bakker, Elise van den Hoven, Alissa Antle

Futura: Design for Collaborative Learning and Game Play on a Multi-Touch Digital Tabletop

Alissa Antle, Josh Tanenbaum, Allen Bevans, Katie Seaborn, Sijie Wang

Math Propulsion: Engaging Math Learners Through Embodied Performance and Visualization

Jason Mickelson, Wendy Ju

Supporting Embodied Exploration of Physical Concepts in Mixed Digital and Physical Interactive Settings

Zeynep Ahmet, Martin Jonsson, Sumon Saiful Islam, Lars-Erik Holmquist

Session 5 Games and Narrative (talks)

Digital Games for Physical Therapy: Fulfilling the Need for Calibration
and Adaptation

Luc Geurts, Vero Vanden Abeele, Jelle Husson, Frederik Windey, Maarten Van Overveldt, Jan-Henk Annema, Stef Desmet

Exploring Mixed Reality Robot Gaming

David Robert, Ryan Wistort, Jesse Gray, Jason Alonso, Cynthia Breazeal

I’m in the Game: Embodied Puppet Interface Improves Avatar Control

Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner

Experiencing the Reading Glove

Karen Tanenbaum, Joshua Tanenbaum, Alissa N. Antle, Magy Seif El-Nasr, Marek Hatala

Session 6 Design (talks)

Rudiments 1, 2 & 3: Design Speculations on Autonomy

John Helmes, Alex Taylor, Xiang Cao, Kristina Höök, Peter Schmitt, Nicolas Villar

Material Probe: Exploring Materiality of Digital Artifacts

Heekyoung Jung, Erik Stolterman

Concepts for Life-Like Interactive Objects

Michael Schmitz

Designing From Everyday Experience

Jill Coffin

A Sufism-Inspired Model for Embodied Interaction Design

Umut Burcu Tasa, Âli Yurtsever

Session 7 Applications (talks)

Pediluma: Motivating Physical Activity Through Contextual Information and Social Influence

Brian Y. Lim, Aubrey Shick, Chris Harrison, Scott E. Hudson

A Mobile System for Industrial Maintenance Support Based on Embodied Interaction

Jens Ziegler, Johannes Pfeffer, Leon Urbas

Spinning in Control: Design Exploration of a Cross-Device Remote

Floris Kimman, Hans Weda, Elise Van den Hoven, Tin De Zeeuw, Steven Luitjens

The LEGA: A Device for Leaving and Finding Tactile Traces

Jarmo Laaksolahti, Jakob Tholander, Anna Karlsson, Marcus Lundén, Jordi Solsona

The Phone Lock: Audio and Haptic Shoulder-Surfing Resistant PIN Entry Methods

Andrea Bianchi, Ian Oakley, Dong Soo Kwon, Vassilis Kostakos

inTUIt – Simple Identification on Tangible User Interfaces

Alexander Wiethoff, Robert Kowalski, Andreas Butz

Session 8 Sensing and Interaction (talks)

Design and Evaluation of Techniques for Mobile Interaction with Dynamic NFC-Displays

Gregor Broll, Wolfgang Reithmeier, Paul Holleis, Matthias Wagner

Sensing Through Structure: Designing Soft Silicone Sensors

Ronit Slyper, Ivan Poupyrev, Jessica Hodgins

Grasp Sensing for Human-Computer Interaction

Raphael Wimmer

Casier: Structures for Composing Tangibles and Complementary Interactors for Use Across Diverse Systems

Brygg Ullmer, Christian Dell, Claudia Gil, Cornelius Toole, Cole Wiley, Zachary Dever,Landon Rogge, Rachel Bradford, Guillaume Riviere, Sankaran, Liu, Freeman, Wallace,DeLatin, Washington, Reeser, Branton, Parker

Surging Verticality: An Experience of Balance

Lian Loke, George Poonkhin Khut

Session 9 Audio, Music, Art and Playful Tangible Interactives (demos + posters)

MagiMusic: Using Embedded Compass (Magnetic) Sensor for Touchless Gesture Based Interaction with Digital Music Instruments in Mobile Devices

Hamed Ketabdar, Amir Hossein, Jahan Bekam, Kamer Ali Yüksel, Tobias Hirsch

Leveraging Behavioral Models of Sounding Objects for Gesture-Controlled Sound Design

Kristian Gohlke, David Black, Jörn Loviscach

The Augmentalist: Enabling Musicians to Develop Augmented Musical Instruments

Dan Newton, Mark Marshall

Six-Forty by Four-Eighty: The Post-Industrial Design of Computational Materials

Marcelo Coelho, Jamie Zigelbaum, Joshua Kopin

Plushbot: an Application for the Design of Programmable, Interactive Stuffed Toys

Michael Eisenberg, Yingdan Huang

The RayMatic: a Thermostat with a Human Face

Ray Yun, Mark D. Gross

PotPet: Pet-like Flowerpot Robot

Ayumi Kawakami, Koji Tsukada, Keisuke Kambara, Itiro Siio

Session 10 Design and Prototyping Tangible Interactives (demos + posters)

Mechanix: An Interactive Display for Exploring Engineering Design through a Tangible Interface

Tiffany Tseng, Coram Bryant, Paulo Blikstein

MiniBUG: from Concept to Production in a Prototyping System

Alicia Gibb, Robert Faludi, Dan Steingart

Pillow-Jar: Seamless interface for Dream Priming, Recalling and Playback

Edwina Portocarrero, David Cranor, V. Michael Bove

Programmable Blobs: A Rheologic Interface for Organic Shape Design

Akira Wakita, Akito Nakano, Nobuhiro Kobayashi

ShakeOnIt: An Exploration Into Leveraging Social Rituals For Information Access

David Cranor, Amanda Peyton, Rajiv Bhatia, Arlene Persaud, Sinbae Kim, V. Michael Bove

Session 11 Touch, Multi-Touch and Pen-Based Tangible Interactives (demos + posters)

Designing Through Making: Exploring the Simple Haptic Design Space

Camille Moussette, Richard Banks

Haptics for Tangible Interaction: A Vibro-Tactile Prototype

Andrea Bianchi, Ian Oakley, Jong Keun Lee, Dong Soo Kwon, Vassilis Kostakos

Cloth Displays: Interacting with Drapable Textile Screens

Julian Lepinski, Roel Vertegaal

An Inflatable Hemispherical Multi-Touch Display

Andrew Stevenson, Christopher Perez

SurfaceMouse: Supplementing Multi-Touch Interaction with a Virtual
Mouse

Tom Bartindale, Chris Harrison, Patrick Olivier, Scott Hudson

Computational Clock Drawing Analysis for Cognitive Impairment Screening

Hyungsin Kim, Young Suk Cho, Ellen Yi-Luen Do

Augmented Calligraphy: Experimental Feedback Design for Writing
Skill Development

Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, Tatsuo Nakajima

Session 12 Gestures, Art and Games, Pin-up Interactive (demos + posters)

Touch Trace Mirror: Asynchronous, Collaborative Messaging as a Concept for Creating a Relatedness Experience

Johanna Schmeer, Tom Baffi

Touching the Void: Gestures for Auditory Interfaces

Katrin Wolf, Christina Dicke, Raphael Grasset

TOUCHtr4ck: Democratic Collaborative Music

Anna Xambó, Robin Laney, Chris Dobbyn

New Technologies for Dynamic Tattoo Art

Breno Bitarello, Hugo Fuks, João Queiroz

Grocery Hunter: a Fun Game for Children to Combat Obesity

Hyungsin Kim, Chandan Dasgupta, Anya Kogan, Michael Novitzky, Ellen Yi-Luen Do

Interaction Mapping Affects Spatial Memory and the Sense of Presence when Navigating in a Virtual Environment

Hannu Järvinen, Ulysses Bernardet, Paul Verschure

An Object-Centric Interaction Framework for Tangible Interfaces in Virtual Environments

Johann Habakuk Israel, Oliver Belaifa, Adrienne Gispen, Rainer Stark

SketchTop: Design Collaboration on a Multi-Touch Tabletop

Paul Clifton, Ali Mazalek, Jon Sanford, Claudia Rébola, Seunghyun “Tina” Lee, Natasha Powell