Participation
Call for Papers
Download a pdf version of the TEI 2011 Fourth CfP
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Important Dates
1st August 23:59 BST (UTC+1) 2010: Papers, Studios and Workshop Proposals17th October 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design)31st October 23:59 BST (UTC+1) 2010: Design Challenge, Student Volunteers10th November 23:59 BST (UTC+1) 2010: Work-in-Progress Workshop Papers1st December 23:59 BST (UTC+1) 2010: Organic User Interfaces Workshop Papers (Extended!)10th December 23:59 BST (UTC+1) 2010: Early registration deadline- 23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal.
Description
TEI is the premier venue for cutting edge research on interaction with tangible artefacts and systems. We invite submissions of prototypes and daring ideas, tools and technologies, methods and models, as well as interactive art, interaction design, and user experience that contribute new understandings to the broad area of tangible computing, embodied interaction, interactive surfaces and embedded interactive systems. The 5th edition of the highly successful Tangible, Embedded and Embodied Interaction (TEI) Conference series will be held between 23rd and 26th January 2011 in Funchal, Madeira, Portugal. Papers will be published in the ACM digital library.
In recent years, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts gain new computational behaviors, they become reprogrammable, customizable, repurposable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be functional, usable, and enjoyable. Designing such systems demands interdisciplinary thinking. Their creation must encompass software, electronics, and mechanics, but also the system’s physical form and behavior, its social and physical milieu, and beyond.
Research on tangible and embedded interaction has gained substantial visibility and activity over the past decade and it has worn many names, including tangible interfaces, graspable interfaces, physical computing, tangible interaction, IT product design, appliance design, interactive spaces. It has also been associated with larger research areas, including mixed, virtual, and augmented reality and ubiquitous and pervasive computing. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice – from computing, hardware, and sensor technology, to HCI, interaction design, and CSCW, to product and industrial design and interactive arts. We invite submissions from all these perspectives, be they theoretical, conceptual, technical, applied, or artistic. The conference is designed to provide appropriate presentation forms for different types of contributions including talks, interactive exhibits, demos or performances, and posters. Accepted submissions of all types will be included in the Proceedings as papers and will be integrated within the single-track conference. Interdisciplinary submissions are particularly welcome.
Topics for Submission
Authors are invited to submit high-quality work detailing original research that contributes to advancing the field. Appropriate topics include but are not limited to:
- Case studies and evaluations of working deployments
- Analysis of key challenges, proposals of research agenda
- Relation of tangible and embedded interaction to other paradigms
- Programming paradigms and tools, toolkits, software architectures
- Novel interactive uses of sensors+actuators, electronics+mechatronics
- Design guidelines, methods, and processes
- Novel application areas, innovative solutions/systems and industrial applications
- Theoretical foundations, frameworks, and concepts
- Philosophical, ethical & social implications
- Interfaces specific in form and context to particular cultures
- Usability and enjoyment
- Advantages, weakness, affordances of tangible, embedded and embodied interaction
- Learning from the role of physicality in everyday environments
- Embodied interaction, movement, and choreography of interaction
- Role of physicality for human perception, cognition and experience
- Teaching experiences, lessons learned, and best practices
- Standardization, production, and business applications
- Tangible interaction for artistic, expressive and musical systems
- Tabletop, surface, and multi-touch interaction
Papers
The deadline for submitting Papers was 1 August 2010.
See the original call for papers.
Proposals for Studios
The deadline for submitting Proposals for Studios was 1 August 2010.
See the original call for studio proposal.
Proposals for Workshops
The deadline for submitting Proposals for Workshops was 1 August 2010.
See the original call for workshop proposal.
Explorations
The deadline for submitting Explorations was 17th October 2010.
See the original call for Explorations.
Design Challenge
The deadline for submitting Design Challenge was 31th October 2010.
See the original call for Design Challenge.
Student Volunteers
The deadline for Student Volunteers application was 31th October 2010.
See the original call for Student Volunteers.
Workshop Papers
Work-in-Progress
The deadline for submitting Work-in-Progress Workshop papers was 10th November 2010.
See the original call for Work-in-Progress Papers.
Organic User Interfaces Workshop
The deadline for submitting Organic User Interfaces Workshop papers was 1st December 2010.



















