For the Student Design Challenge (SDC) student teams were invited to submit projects on the topic of “tools of creativity”. The work of artists and craftspeople are in many ways defined by their tools, clothing, artifacts of work, and even their bodies. Think paintbrushes, chisels, knives, ballet shoes, and, so on. One of the original inspirations for the field of Tangible Interaction comes from the observation that much of the richness and expressivity of these tools are being lost in the translation to computer-based interfaces. Thus, this year’s challenge focuses on the tools of creative professionals.
The selected SDC entries are on display on Monday 15 February, 16:00-21:00h at the Designhuis. The SDC winners are announced just before the Closing Keynote on Wednesday 17 February.
Conor Byrne, Evan Healy, Nigel Frahill, Rebecca Power
Sensole: An Insole-Based Tickle Tactile Interface
Eric Geißler, Andreas Mühlenberend, Klaus Harnack
InflatiBits – A Modular Soft Robotic Construction Kit for Children
Christopher Kopic, Kristian Gohlke
Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer
Svetlana Mironcika, Joanne Pek, Jochem Franse, Ya Shu
Hulagram: Inspiring Creativity Through Human Movement
Megan Dalton Rafferty, Danielle Daly, Anthony O’Brien and Craig Fleming
Tommy Blocks: a modern redesign of the classical children’s building blocks
Riccardo Rigo, Charlotte Kortbeek, Cristian Grama, Denis Laure
MuSme: A Tangible Skin Suit for Music Creation
Amal Tidjani, Eileen Cho, Priscilla Lee