TEI Studio-Workshops are participatory events that offer intellectual and practical experiences to conference attendees with diverse skills and backgrounds. 13 Studio-Workshops are offered: 9 one-day Studio-Workshops and 4 one-and-a-half-day Studio-Workshops. All one-day Studio-Workshops will be organised on Sunday February 14th, before the start of the main conference program. All one-and-a-half-day Studio-Workshops will take place on Sunday February 14th and Tuesday afternoon the 16th of February. All Studio-Workshops have a limited number of available registrations, which are available on a first-come-first-serve basis. Studio-Workshop fees are based on the materials costs specified by the studio organizers.
GaussStudio: Designing Seamless Tangible Interactions on Portable Displays
1 day Studio-Workshop by Rong-Hao Liang, Han-Chih Kuo, Miguel Bruns Alonso and Bing-Yu Chen (€60)
Tangible Data, explorations in data physicalization
1.5 day Studio-Workshop by Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, Uta Hinrichs and Kieran Nolan (€45)
MeMod: A Modular Hacking And Programming Toolkit For Everyday Objects
1 day Studio-Workshop by Austin Lee and Dhairya Dand(€80)
Embodying Soft Wearables Research
1 day Studio-Workshop by Oscar Tomico and Danielle Wilde (€45)
Second Workshop on Full-Body and Multisensory Experience
1 day Studio-Workshop by Assunta Matassa, Leonardo Angelini, Maurizio Caon, Marianna Obrist and Elena Mugellini (€60)
The Interaction Engine: Tools for Prototyping Connected Devices
1 day Studio-Workshop by Nikolas Martelaro, Michael Shiloh and Wendy Ju (€60)
Designing Tangibles for Children: a Hands-on Workshop
1 day Studio-Workshop by Alissa N. Antle, Jillian L. Warren, Min Fan, Emily S. Cramer and Brendan B. Matkin (€45)
1 day Studio-Workshop by Jifei Ou, Felix Heibeck and Hiroshi Ishii (€60)
Stereo Haptics: Designing Haptic Interactions Using Audio Tools
1 day Studio-Workshop by Siyan Zhao, Zachary Schwemler, Adam Fritz and Ali Israr (€60)
Bodily Sketching With Sensable Stretchables
1 day Studio-Workshop by Alan Poole, Robb Mitchell, Katrin Wolf and Rahimullah Sarban (€70)
Developing Responsive and Interactive Environments with the ROSS Toolkit
1 day Studio-Workshop by Andrea Bellucci, Aneesh P. Tarun, Ahmed Sabbir Arif and Ali Mazalek (€45)
GaussStudio: Designing Seamless Tangible Interactions on Portable Displays (€60)1 day Studio-Workshop by Rong-Hao Liang, Han-Chih Kuo, Miguel Bruns Alonso and Bing-Yu Chen
The analog Hall-sensor grid, GaussSense, is a thin-form magnetic-field camera technology for designing expressive occlusion-free, near-surface tangible interactions on conventional portable displays. The studio will provide hands-on experiences that combine physical designs and the GaussSense technology. Through a series of brainstorming and making exercises, participants will learn how to exploit natural hand and micro interactions through designing the expressions and affordances of physical objects, and know how to utilize physical constraints to provide additional kinesthetic awareness and haptic feedback. The exercises will be including form-giving, electronic prototyping, and hacking physical toys that are prepared by either the organizers or participants.
Tangible Data, explorations in data physicalization (€45)1.5 day Studio-Workshop by Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, Uta Hinrichs and Kieran Nolan
Humans have represented data in many forms for thousands of years, yet the main sensory channel we use to perceive these representations today still remains largely exclusive to sight. Recent developments, such as advances in digital fabrication, microcontrollers, actuated tangibles, and shape-changing interfaces offer new opportunities to encode data in physical forms and have stimulated the emergence of ‘Data Physicalization’ as a research area.
The aim of this workshop is (1) to create an awareness of the potential of Data Physicalization by providing an overview of state-of-the-art research, practice, and tools and (2) to build a community around this emerging field and start to discuss a shared research agenda. This workshop therefore addresses both experienced researchers and practitioners as well as those who are new to the field but interested in applying Data Physicalization to their own (research) practice. The workshop will provide opportunities for participants to explore Data Physicalization hands-on, by creating their own prototypes. These practical explorations will lead into reflective discussions on the role tangibles and embodiment play in Data Physicalization and the future research challenges for this area.
MeMod: A Modular Hacking And Programming Toolkit For Everyday Objects (€80)1 day Studio-Workshop by Austin Lee and Dhairya Dand
This proposal presents a modular system design for a set of programmable tools with various form factors inspired by the relations between human body parts and industrial elements. By providing functional forms to sensors and actuators, and tangible methods of programming behaviors to the objects, we propose a more customizable experience in the area of the Internet of Things. We explore the design space through studying motions in everyday elements and introduce applications of digitally enabled modules in form factors such as hinge, joints, zipper etc. Lastly, we investigate physical ways to program these modules that affords playful interactions in the tangible world. The workshop will first focus on using probes, brainstorming toolkits to generate the design ideas related to themes such as super-powers, environments as extension of the body and next generation of ubiquitous computing. By using the resources and tool-kits provided by the workshop organizers, participants will generate proof-of-concept prototype as final deliverables. Participants are required to bring personal laptops.
Embodying Soft Wearables Research (€45)1 day Studio-Workshop by Oscar Tomico and Danielle Wilde
This one-day workshop is an experiment in how to engage, reflect upon, and share embodied design research methods and techniques, as they are used in the development of soft wearables. Rather than engaging in oral presentations, participants will lead each other through a proven embodied method or approach. Small groups will then create mash-ups and experiment with reporting methods to find new opportunities for growth, cross-fertilization, collaboration, and effective knowledge documentation and transfer. The workshop has been designed specifically to enable participants to experience and reflect upon different approaches to embodied design research, using embodied design techniques to support that reflection.
Participants will be encouraged to experiment with different recording and analysis techniques, to reflect on what is unfolding, to share impressions, as well as outcomes, and different ways of tangibly capturing and communicating the processes undertaken. The intention is to find appropriate ways of sharing embodied experiments, so that intangible elements are not lost.
Embodied ideation, communication and collaboration techniques enable enhanced creative engagement and assist creativity. By applying such methods to the problem of their reporting, we hope to deepen understanding of how to move towards enriched, nuanced and repeatable methods for embodied design and knowledge transfer. Crucially, our intention is not simply to find the next form of research reporting. Rather, this workshop will engage participants in an experimental enquiry into embodied research reporting, so that this question may become an active area of inquiry moving forward.
This workshop builds on findings from two previous workshops held at Mobile HCI and at the Critical Alternatives Decennial Conference in Århus in 2015. Interested parties should submit:
• a position statement in the form of an extended abstract, and
• a pictorial or a short video in a style that best communicates your relation to embodied design research techniques.
We will select papers based on relevance, quality, and diversity. The aim is to invite practitioners that represent a range of perspectives that may be brought to development and reflections around embodied ideation and soft wearables To submit please send a link to a dropbox folder and/or an email attachment and a link to a vimeo or youtube file to Oscar Tomico: email@example.com
On the day, we request that participants bring devices, approaches, equipment and techniques that will enable them to share their techniques and experiment with new discoveries. The intention is to expand how we all – as researchers, theorists and practitioners – are thinking about, using, documenting and sharing embodied design research methods in the context of soft wearables. Our overall aim is to destabilize, to revolutionize, rather than to simply support evolution: to lay the foundation for an ongoing conversation in an expanded community of theorists and practitioners.
Second Workshop on Full-Body and Multisensory Experience (€60)1 day Studio-Workshop by Assunta Matassa, Leonardo Angelini, Maurizio Caon, Marianna Obrist and Elena Mugellini
The Interaction Engine: Tools for Prototyping Connected Devices (€60)1 day Studio-Workshop by Nikolas Martelaro, Michael Shiloh and Wendy Ju
In this workshop, we will familiarize participants with the Interaction Engine, a system for prototyping connected, interactive devices using low cost, single- board Linux computers and Arduino microcontrollers. Our main objective is to introduce participants to the basic architecture of connected devices and provide hands-on experience creating networked, physical hardware. The Interaction Engine is a generic framework, not a specialized toolkit. We employ widely available, community-supported tools that can enable web-connected hardware capable of merging tangible interfaces with audio/visual web interfaces. We view low-cost single-board computers as an enabling technology, representing the next step for tangible, embedded, and embodied designs enabling deep interaction between physical and digital worlds. This workshop will be a starting point for participants to begin exploring connected device development and will provide a basic set of tools and skills that participants can use in their own applications.
Designing Tangibles for Children: a Hands-on Workshop (€45)1 day Studio-Workshop by Alissa N. Antle, Jillian L. Warren, Min Fan, Emily S. Cramer and Brendan B. Matkin
This hands-on workshop introduces a foundation for designing tangibles for children. Participants engage in the development of a low-fidelity design solution using the iPad Osmo1 system for physical play. We delineate important considerations about what makes designing tangibles for children of varying ages unique from other design problems and processes. We walk participants through an outcome driven design process - focusing on cognitive, emotional, physical, and social skills specific to children at different ages. We use the award winning Developmentally Situated Design (DSD) Card Set during this process. Participants take part in an iPad/Osmo design challenge in which small groups of participants create solutions for the same design problem, but must focus on the skills and abilities of a specific age range. Lastly, we facilitate a compare and contrast exercise of these solutions to help synthesize the complexities of, and showcase skills for, designing child-centric tangibles. While not necessary to participate in the workshop, we encourage participants who have them to bring iPads (version 2 or higher) or iPad mini's. Participants are also Encouraged to review the DSD cards in advance, available at http://www.antle.iat.sfu.ca/TEI2016TangiblesChildrenWorkshop/index.html.
Inflated Curiosity (€60)1 day Studio-Workshop by Jifei Ou, Felix Heibeck and Hiroshi Ishii
This studio introduces methods of making and controlling inflatable fabric. We provide materials and simple fabrication processes that enable designers to rapidly prototype inflatables with simple hinging transformations or texture change. Furthermore, we introduce a customized hardware that enables designers to rapidly prototype inflatable fabric. The goal of this studio is to provide hands-on experiences of designing inflatable fabric as shape-changing materials and research on shape-changing artifacts. Basic knowledge of programming in Arduino is required. Participants should bring their own laptop for the studio. Please check the website for more information: http://pneuduino.org
Stereo Haptics: Designing Haptic Interactions Using Audio Tools (€60)1 day Studio-Workshop by Siyan Zhao, Zachary Schwemler, Adam Fritz and Ali Israr
Our hands-on studio will explore how the human body can be a canvas for meaningful haptic interactions. Participants will gain an understanding of apparent tactile illusions, a perception of illusory motion between two areas on the body, and apply this knowledge towards generating their own haptic experiences. We will introduce participants to Stereo Haptics, a toolkit used to quickly generate haptic sensations through audio platforms with off the shelf hardware and open source software. The studio begins with an introduction to haptic technology and the illusions it can create. Next, participants will begin experimenting with Stereo Haptics to create dynamic haptic interactions. In the final section, participants will work in groups to design haptic solutions for real-life scenarios. This studio requires that participants bring their own laptops installed with two free software programs, PureData and Processing. The organizers will provide the rest of the components. By the end of the studio, participants will have a good understanding of tactile illusions, how to create them, and how they can be applied to enrich tangible and embodied interaction using simple stereo-sound technologies. For more information and latest updates, visit www.stereohaptics.com.
Bodily Sketching With Sensable Stretchables (€70)1 day Studio-Workshop by Alan Poole, Robb Mitchell, Katrin Wolf and Rahimullah Sarban
Come and get creatively hands on with the next generation of stretch sensors! This studio will see participants familiarize themselves with, and devise exciting new uses for dielectric elastomer (DE) stretch sensors. Unlike normal stretch sensors, these skin-like sensors are highly durable and reliable - they can even be washed in a standard domestic washing machine! DE sensors can also be customised into nearly any shape or size, whilst being only 0.5mm thin makes them almost undetectable to the wearer.
After introducing the technology by walking through some easy to adapt examples, participants will be supported to collaboratively express and test their ideas around stretchable interfaces through a maker session. Through attaching the sensors to our bodies using skin adhesive or by modifying a provided range of second hand garments, participants will explore the design opportunities of DE sensors, e.g. through making clothes interactive, developing body pose aware applications or experimenting with stretchable interactive objects. The session will culminate in a design crit of participants¹ application mock-ups and a discussion of opportunities for future interactive materials, garments, artefacts and environments.
Developing Responsive and Interactive Environments with the ROSS Toolkit (€45)1 day Studio-Workshop by Andrea Bellucci, Aneesh P. Tarun, Ahmed Sabbir Arif and Ali Mazalek
TEI researchers/designers might be discouraged from building complex interactive environments by the required high technical knowledge. In this studio/workshop, we present the ROSS Toolkit that offers tools to abstract/automate low-level programming of technical details, thereby simplifying the design and programming of interactions between heterogeneous networked devices. Participants will be first introduced to the toolkit functionality to cope with different technical issues. In a second part, they will experiment with the toolkit by developing use cases of increasing complexity that will involve off-the-shelf devices, interactive surfaces and custom-made tangible artifacts. We expect people to learn what are the opportunities and challenges for the development of responsive and interactive environments.