14-17 FEBRUARY 2016, EINDHOVEN, THE NETHERLANDS

TEI 2016

Announcing TEI 2017

We are pleased to announce that TEI 2017 will be held 20-23 March 2017 Yokohama, Japan!

The TEI 2016 organising committee thanks all attendees for a memorable conference!

TEI 2016 proceedings

All papers and works presented at the conference have been included in the conference proceedings, published by ACM.
Find the table of contents here

TEI 2016 Lasting Impact Student Award

  • Winner: Martin Kaltenbrunner and Ross Bencina. 2007. reacTIVision: a computer-vision framework for table-based tangible interaction. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07). ACM, New York, NY, USA, 69-74.
  • Runner-up: David Merrill, Jeevan Kalanithi, and Pattie Maes. 2007. Siftables: towards sensor network user interfaces. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07). ACM, New York, NY, USA, 75-78.
  • Runner-up: Jörn Hurtienne and Johann Habakuk Israel. 2007. Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07). ACM, New York, NY, USA, 127-134.

TEI 2016 Best Paper Awards

  • Winner: Simon Stusak, Moritz Hobe, and Andreas Butz. 2016. If Your Mind Can Grasp It, Your Hands Will Help. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 92-99.
  • Winner: Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Karsovsky, Ayelet Gal-Oz, and Patrice L. Tamar Weiss. 2016. DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 30-37.

TEI 2016 Student Design Challenge

  • First Place Winner: Eric Geißler, Andreas Mühlenberend, and Klaus Harnack. 2016. Sensole: An Insole-Based Tickle Tactile Interface. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 717-722.
  • Second Place & Audience Choice Winner: Svetlana Mironcika, Joanne Pek, Jochem Franse, and Ya Shu. 2016. Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 729-732.
  • Third Place Winner: Amal Tidjani, Eileen Cho, and Priscilla Lee. 2016. MuSme: A Tangible Skin Suit for Music Creation. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 743-748.

TEI 2016

The ACM International conference on Tangible, Embedded and Embodied Interaction (TEI) addresses issues of human-computer interaction, design, interactive art, user experience, tools and technologies. The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice—from computing, hardware, and sensor technology, to human-computer interactions, interaction design and computer supported cooperative work, to product and industrial design and interactive arts. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.

THEME: OUR BODY IS OUR MANUAL

At TEI’16 we celebrate the conference’s 10th anniversary. We see this anniversary as a perfect opportunity for recalling some of our founding values and complementing these with contemporary values, for re-emphasizing the relationship between interactive products and systems and the body, and for learning from each other’s approaches and rationales. At TEI’16 we wish to celebrate our trans-disciplinarity and create a setting where all of us can learn not only from our similarities, but perhaps even more from our differences. Through a wide palette of work ranging from highly technical to highly artistic, and from highly applied to highly conceptual or theoretical, we wish to trigger discussion and reflection, with the aim of emphasizing what binds us.

To do this we have established the theme ‘OUR BODY IS OUR MANUAL’. By reemphasizing our embodiment we can have a unique perspective in the HCI and related communities on contemporary developments including social design, systems design, sustainability and more. As the interactions we propose in our products and systems are aimed to inform our embodied selves, we should also allow ourselves to be informed by our bodies when designing and researching these interactions. Focusing on our embodiment allows us a perspective on our work other than ‘field of application’.

Eindhoven, the Netherlands

TEI 2016 will be hosted at Eindhoven University of Technology, at the department of Industrial Design. Eindhoven has developed itself into the capital of Dutch design, with a special emphasis on high tech industries. The city is located in the center of the so-called ‘brainport’ region: a dense conglomerate of industries such as Philips and ASML, academic research and design education. The department of Industrial Design has established itself as an internationally renowned design-research department with a particular focus on highly interactive products, systems and services. Our approach is one that values societal relevance, trans-disciplinarity and learning-by-doing, emphasizing the role of making and prototyping as generators of scientific knowledge.

PARTICIPATION TYPES

PAPERS

The work presented in the regular papers track at at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces, interaction, and technical development.

Papers should be between 4 pages and 8 pages long in the two-column ACM SIGCHI format and submitted in PDF file format. All papers will undergo the same review process and be published in the same way. Length must match the contribution, and the same general criteria hold for all papers. Regardless of length, a paper may be presented as a talk, demo and/or poster. When submitting your paper, we want to emphasize that providing a supplementary two-minute video (if appropriate) will not only facilitate the review process, but also increase the visibility of the work, during and after the conference.
- Please note that we will allocate significant exposure to (two-minute maximum) videos throughout the conference -

All work must be submitted electronically via the TEI Precision Conference site. During submission, authors may propose the presentation format that they feel best suits their contribution, which may include multiple presentation forms. The available formats include:

  • Talk
  • Demo
  • Poster

Please do consider the most appropriate presentation format for your work. TEI is particularly strong in demonstrations and installations and encourages both by publishing their descriptions and videos in the full conference proceedings.

More information

Submission deadline: 02 August 2015

STUDIO-WORKSHOPS

TEI’16 invites proposals for one day or optionally one and a half day Studio/Workshops (S/W). These S/W’s will be held on Sunday the 14th of February 2016 with a possible extension of half a day on Tuesday the 16th of February. We suggest considering the optional half day extension for S/W’s that may require multiple iterations, contextual fact-finding or observations, field experiences, ordering parts/supplies, or time for off-site assembly and/or building.

Successful S/W proposals operate within the realm of (design) research and combine theoretical aspects with practical aspects. We welcome proposals for hands-on skills dissemination with a theoretical twist as well as proposals that dive deep into theory but consider a practical application. Demonstrating the connection of the theory to real-world contexts is of especial interest.  We wish to teach both the hands and the mind although not necessarily in equal parts. Additionally, we encourage that proposers seek inspiration in the theme of the conference: ‘our body is our manual’.

We ask S/W proposers to indicate where on the continuum of practical and theoretical skills their S/W proposal can be placed and provide some insights to whether theory will drive the practical or if the through practical exploration, theory may be developed.

S/W proposals ideally accommodate around 15 participants and we encourage the S/W to be open to any conference participant although this is ultimately at the discretion of the proposers.

More information

Submission deadline: 16 August 2015

WORK IN PROGRESS

The Work-in-Progress track in TEI’16 presents cutting-edge, straight-from-the-lab and hot-from-the-laser-cutter work that is truly in progress. We welcome intermediate reports on high-potential projects that, although not yet finished today, promise to become tomorrows hotly debated breakthroughs. The WIP adds its own value to TEI. With the WIP theme “Direction from Action” we emphasise the value of inquiry grounded in reflection on ongoing design action. Summaries of completed work, work published elsewhere, as well as completed work first rejected as full paper are not appropriate for the WIP. Submissions should be between 2 and 6 pages in Extended Abstract format and reference a tangible expression of your work, e.g., a prototype, video, research data, a model, mock-ups or research instrument. Double-blind review will assess the ‘in-progress’ character, relevance for TEI, overall quality, innovative power and potential to provoke discussion. Note that at the conference, accepted papers are presented as A0 poster together with the tangible expression!
- Please note that we will allocate significant exposure to (two-minute maximum) videos throughout the conference

More information

Submission deadline: 25 October 2015

GRADUATE STUDENT CONSORTIUM

TEI’16 will be hosting a Graduate Student Consortium (GSC). Are you pursuing a PhD in an area related to Tangible, Embedded and Embodied Interaction and interested to meet other PhD students and share experiences? Find out when, why and how you can participate : here

The GSC is a one day forum where PhD students meet and discuss their work with each other and a panel of experienced TEI researchers in an informal and interactive setting. Applicants may be at various stages of their PhD, but should already have a clear understanding of their main research question and approach. Each applicant should provide a short paper (four pages ACM SIGCHI archival format) describing their PhD project and ongoing work (including context and motivation, research objectives and questions, description of research approach and methods, selected results if applicable, further planned activities). A 1-page statement of motivation for attending the GSC should be appended, resulting in one 5-page pdf file.

More information

Submission deadline: 25 October 2015

ARTS TRACK

Our concept of the body is being transformed on several technology fronts. Within the growing proliferation of technologies that blur the boundaries between the digital, physical, machine and lived, artistic works have a place for questioning and framing the impact of these technologies on our lives and proposing new modes of embodiment. Developments in wearable, medical and health technologies, miniaturisation, fabrication technologies, social media and the Internet of Things, are redefining the limits and reach of the body and the cultural practices our bodies are embedded within.

We aim to open up thinking around the body - beyond conventional definitions to include ways in which new ‘bodies’ and notions of self, community and agency are transforming through interactive technologies. The discourse on embodiment is not limited to humans - but also our relationships with other creatures, entities and new materialities.

We seek submissions that articulate specific conceptualisations of body and novel experiences and practices of technology-mediated embodiment, from human to non-human. Submissions should facilitate dialogue around the impacts of technology on our bodies, and how the body and notions of the body being transformed through our use of technologies.

More information

Submission deadline: 25 October 2015

STUDENT DESIGN CHALLENGE

Student teams are invited to submit projects on the topic of “tools of creativity”. The work of artists and craftspeople are in many ways defined by their tools, clothing, artifacts of work, and even their bodies. Think paintbrushes, chisels, knives, ballet shoes, and, so on. One of the original inspirations for the field of Tangible Interaction comes from the observation that much of the richness and expressivity of these tools are being lost in the translation to computer-based interfaces. Thus, this year’s challenge focuses on the tools of creative professionals. Student teams should:

• Pick a creative domain. We will be very broad in our definition of “creative”.
• Pick a tool of this domain (for example a painter’s brush, a poet’s pen, a chef’s knife, a dancer’s body, a musician’s violin, etc.) and reimagine it as a physical / digital hybrid.
• If possible think of an embodied metaphor that can be embedded in the tool, e.g. a tool that adds creative sparks or that warms the heart.
• Create a compelling demo with this tool that invites participants to engage in creative exploration at TEI.

More information

Submission (Extended) deadline: 25 October 2 November 2015

STUDENT VOLUNTEERS


During TEI 2016, there will be room for a number of student volunteers. As a student volunteer, you are the face of the conference, assisting chairs, speakers, and attendees in making the conference a success. In return for your help, you will get a free conference registration and thereby a unique chance to meet and network with established members in the community as well as your student peers.
More information

Application deadline: 01 December 2015