TEI 2016
Announcing TEI 2017
We are pleased to announce that TEI 2017 will be held 20-23 March 2017 Yokohama, Japan!The TEI 2016 organising committee thanks all attendees for a memorable conference!
Results of the 'Futuring Interactions' workshops (Picture by Bart van Overbeeke)
TEI 2016 proceedings
All papers and works presented at the conference have been included in the conference proceedings, published by ACM.Find the table of contents here
TEI 2016 Lasting Impact Student Award
- Winner: Martin Kaltenbrunner and Ross Bencina. 2007. reacTIVision: a computer-vision framework for table-based tangible interaction. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07). ACM, New York, NY, USA, 69-74.
- Runner-up: David Merrill, Jeevan Kalanithi, and Pattie Maes. 2007. Siftables: towards sensor network user interfaces. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07). ACM, New York, NY, USA, 75-78.
- Runner-up: Jörn Hurtienne and Johann Habakuk Israel. 2007. Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07). ACM, New York, NY, USA, 127-134.
TEI 2016 Best Paper Awards
- Winner: Simon Stusak, Moritz Hobe, and Andreas Butz. 2016. If Your Mind Can Grasp It, Your Hands Will Help. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 92-99.
- Winner: Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Karsovsky, Ayelet Gal-Oz, and Patrice L. Tamar Weiss. 2016. DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 30-37.
TEI 2016 Student Design Challenge
- First Place Winner: Eric Geißler, Andreas Mühlenberend, and Klaus Harnack. 2016. Sensole: An Insole-Based Tickle Tactile Interface. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 717-722.
- Second Place & Audience Choice Winner: Svetlana Mironcika, Joanne Pek, Jochem Franse, and Ya Shu. 2016. Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 729-732.
- Third Place Winner: Amal Tidjani, Eileen Cho, and Priscilla Lee. 2016. MuSme: A Tangible Skin Suit for Music Creation. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 743-748.
TEI 2016
The ACM International conference on Tangible, Embedded and Embodied Interaction (TEI) addresses issues of human-computer interaction, design, interactive art, user experience, tools and technologies. The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice—from computing, hardware, and sensor technology, to human-computer interactions, interaction design and computer supported cooperative work, to product and industrial design and interactive arts. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.
THEME: OUR BODY IS OUR MANUAL
At TEI’16 we celebrate the conference’s 10th anniversary. We see this anniversary as a perfect opportunity for recalling some of our founding values and complementing these with contemporary values, for re-emphasizing the relationship between interactive products and systems and the body, and for learning from each other’s approaches and rationales. At TEI’16 we wish to celebrate our trans-disciplinarity and create a setting where all of us can learn not only from our similarities, but perhaps even more from our differences. Through a wide palette of work ranging from highly technical to highly artistic, and from highly applied to highly conceptual or theoretical, we wish to trigger discussion and reflection, with the aim of emphasizing what binds us.To do this we have established the theme ‘OUR BODY IS OUR MANUAL’. By reemphasizing our embodiment we can have a unique perspective in the HCI and related communities on contemporary developments including social design, systems design, sustainability and more. As the interactions we propose in our products and systems are aimed to inform our embodied selves, we should also allow ourselves to be informed by our bodies when designing and researching these interactions. Focusing on our embodiment allows us a perspective on our work other than ‘field of application’.