TEI Studios are participatory events that offer intellectual and practical experiences to conference attendees with diverse skills and backgrounds. 4 one-day Studios are offered, which will be organized on Monday March 20th, before the start of the main conference program. All Studio-Workshops have a limited number of available registrations, which are available on a first-come-first-serve basis. Studio-Workshop fees are based on the materials costs specified by the studio organizers.
09:00 Registration & welcome
09:30 Studio session begin
10:30 Coffee break
12:00 Lunch break
15:00 Coffee break
16:30 End of studios
18:00 Studio & GSC Reception
S1: Participatory Design 101: Co-Creating Tangible User Interfaces to Enrich a Business Trip Experience
Organized by Marie Beuthel and Anne Wohlauf (50 USD)
S2: The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques
Organized by Claudia Núñez-Pacheco and Lian Loke (45 USD)
S3: Paper Machines
Organized by Hyunjoo Oh, Sherry Hsi, Kristof Klipfel and Mark D. Gross (65 USD)
S4: We-Coupling! Designing New Forms of Embodied Interpersonal Connection
Organized by Robb Mitchell, Jun Nishida, Enrique Encinas and Shunichi Kasahara (40 USD)
S1: Participatory Design 101: Co-Creating Tangible User Interfaces to Enrich a Business Trip Experience (Multipurpose Room 3)
Studio by Marie Beuthel and Anne Wohlauf. More Information at tei.drlab.org
In this studio session, the attendees develop an initial sense for participatory design (PD) by running through a co-creation process. This process enables a Tangible User Interface (TUI) design that involves potential users and other stakeholders with or without technical background. The studio participants will play the role of a user group they all can relate to: business travelers. Based on the users’ expert knowledge that we will collect during the research and exploration phase, they will form ideas and visualize TUI concepts that can enrich a business trip experience. During the session, participants will apply eight hands-on methods. These derive from the PD approach that we introduce in the studio. In a reflection round, we will discuss the co-creation process and resulting concepts, and provide advice for transferring the methods learned to their own projects.
S2: The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques (Multipurpose Room 2)
Studio by Claudia Núñez-Pacheco and Lian Loke. More Information at bodyaestheticsdesign.weebly.com
Our bodily dimension plays a fundamental role in the ongoing construction of meaning. Exploring the potential of this perspective, this paper describes the structure of a one-day workshop entitled: The body as a source of aesthetic qualities for design: Explorations and techniques. In this workshop, participants will engage with a series of somatic exercises to get in contact with their senses, aiming to reach their tacit, less explicit dimension. Aesthetic qualities emerging from the act of filtering out ideas through the body will be used as generative tools for creativity, as well as for interrogation of subjective experience. By using a series of wearable devices and artefacts from everyday life participants will explore the nuanced differences between sensing and felt-sensing, and how the use of somatic tools and stimuli from wearables can shape the way personal narratives are expressed.
S3: Paper Machines (Hacking Studio)
Studio by Hyunjoo Oh, Sherry Hsi, Kristof Klipfel and Mark D. Gross. More Information at papermech.net/tei17studio-paper-machines
This studio invites participants to design and build machines with different kinds of paper and craft materials. We will introduce papercrafting using our design tool “FoldMecha”, mechanical components, and prototyping methods for physical construction. Participants interact with sample projects and explore a motion library, then begin the ideation process for their own working machine. During the studio, papercrafting techniques and various craft materials will be provided to further inspire participants creative process. The goal is to provide hands-on experiences in designing and building machines with paper using design tools and prototyping techniques that we have developed. The studio will culminate in the “show & tell” demo and discussion about bottom up and bricolage design approaches as a means of creative thinking and learning. Outcomes will be showcased at the TEI events.
S4: We-Coupling! Designing New Forms of Embodied Interpersonal Connection (Multipurpose Room 1)
Studio by Robb Mitchell, Jun Nishida, Enrique Encinas and Shunichi Kasahara. More Information at we-coupling.net
Positive social and collaborative effects are hailed as a major advantage of embodied and tangible approaches to interaction. This workshop offers a hands-on exploration of potentially extreme versions of such benefits - systems and techniques with the potential to share or transfer embodiment between two or more people. Through participatory demos, studio attendees will explore and compare a variety of approaches to experiencing the perspectives of another body, and controlling bodies other than their own. These comparisons will be a launch pad for collaboratively combining existing “body sharing” systems and mocking up new design concepts. By bringing together ideas and approaches in an actionable manner, this studio will share and develop imagination, knowledge, and skills relevant to the design and study of interactive systems in which the body plays a central role.