Call for Participation

Submission Dates

Minor changes still possible.

Participation Categories

TEI 2014 offers various possibilities for participation. Please consider submitting to one of the following categories:

Description

The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.

Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines, including tangible interfaces, graspable interfaces, physical computing, tangible interaction, IT product design, appliance design and interactive spaces. It has also been associated with larger research areas, including mixed, virtual, and augmented reality and ubiquitous and pervasive computing. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice - from computing, hardware, and sensor technology, to HCI, interaction design and CSCW, to product and industrial design and interactive arts. We invite submissions from all of these perspectives: theoretical, conceptual, technical, applied, or artistic. The conference is designed to provide appropriate presentation forms for different types of contributions. Accepted submissions of all types will be included in the Proceedings as papers and will be integrated within the single-track conference. Interdisciplinary submissions are particularly welcome.

Suggested Topics

Authors are invited to submit high-quality work detailing original research that contributes to advancing this rapidly developing field. Appropriate topics include but are not limited to:

  • Tools to rapidly develop tangible, embedded and embodied user experiences
  • Case studies and evaluations of working deployments
  • Analysis of key challenges and proposals of research agendas
  • Relation of tangible and embedded interaction to other paradigms
  • Programming paradigms and tools, toolkits, software architectures
  • Novel interactive uses of sensors+actuators, electronics+mechatronics
  • Design guidelines, methods, and processes
  • Novel application areas, innovative systems, industrial applications
  • Theoretical foundations, frameworks, and concepts
  • Philosophical, ethical & social implications
  • Interfaces specific in form and context to particular cultures
  • Advantages, weakness, affordances of tangible, embedded and embodied interaction
  • Learning from the role of physicality in everyday environments
  • Embodied interaction, movement, and choreography of interaction
  • Organic User Interfaces: flexible, non-flat or actuated display interfaces
  • Role of physicality in human perception, cognition and experience
  • Teaching experiences, lessons learned, and best practices
  • Standardization, production, and business applications
TEI 2014 Proceedings in the ACM Digital Library.

Content

Keynote Speakers

Opening Keynote
Chris Harrison
The Rich-Touch Revolution is Coming
Closing Keynote
Eric Paulos
Hybrid Ecologies: New Stratagems for Computing Culture

Important Dates

ACM Logo
SIGCHI Logo
LMU Logo

Platinum Supporter

DFG Logo

Gold Supporter

Fujifilm Dimatix Logo
Ravensburger Logo
Visionair Logo

Silver Supporter

City of Munich Logo
Microsoft Research Logo
Tangible Display Logo