Paper (Talk)

Designing Mediated Combat Play
Florian 'Floyd' Mueller, RMIT University, Australia
Martin Gibbs, The University of Melbourne, Australia
Frank Vetere, The University of Melbourne, Australia
Stefan Agamanolis, Akron Children's Hospital, USA
Darren Edge, Microsoft Research Asia
Time: Tue 11:30 - 11:50 | Session: Let's get Physical | Location: Große Aula

Supporting physical exertion is a growing trend in digital technology design. However, most experiences focus on bodily actions in which participants act independently of each other. In contrast, we focus on virtual body-to-body interactions between multiple participants, inspired by combat-oriented sports such as boxing that highlight the need to act while avoiding reciprocal bodily action. Mediating such body-to-body interactions with technology is challenging, particularly when participants are not co-located. Prior systems have often involved a mixture of novel physical interfaces and interactions through virtual avatars. This paper charts a design space for virtual combat play experiences and offers a set of design dimensions and recommendations for future systems. We draw on our experiences of designing and evaluating Remote Impact - a boxing-style exertion game involving aggressive bodily interaction with a large force-sensing projection surface. By expanding our knowledge of mediated exertion with an understanding of combat interactions we extend the social experience space of exertion play.

TEI 2014 Proceedings in the ACM Digital Library.

Keynote Speakers

Opening Keynote
Chris Harrison
The Rich-Touch Revolution is Coming
Closing Keynote
Eric Paulos
Hybrid Ecologies: New Stratagems for Computing Culture

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