In this paper, we describe the concept, implementation and user interaction of a mixed reality pinball game, called Painball, which inflicts discomfort on its users, as part of the game mechanism. We created a pinball machine consisting of an original pinball cabinet to be operated via its original controls and enhanced with virtual and tangible devices that allow for carefully designed uncomfortable, sometimes physically painful, interactions. Users can decide how much pain to endure intended as such to allow us to study the role of enduring discomfort as tests of courage in social interactions mediated via technology.
![]() |
Opening Keynote Chris Harrison The Rich-Touch Revolution is Coming |
![]() |
Closing Keynote Eric Paulos Hybrid Ecologies: New Stratagems for Computing Culture |