Checking in into locations has become common due to the rise of social networks such as Facebook and Foursquare. By adding gamification elements these platforms incentivize users to check-in in great numbers. Further, this function is used to create a personal history of places or a bookmark list for special locations. In this work, we investigate check-in possibilities in the museum context, where users can create such lists for exhibits. To communicate the check-in function to visitors, we develop three different concepts taking into account both the visitor's smartphone and a proprietary device in form of a wristband. We prototypically develop these concepts and explore the physical affordance of each in an initial lab study with 13 participants.
![]() |
Opening Keynote Chris Harrison The Rich-Touch Revolution is Coming |
![]() |
Closing Keynote Eric Paulos Hybrid Ecologies: New Stratagems for Computing Culture |