Many digital realisations of live performances fail to capture the affects of spectators. In this paper, we intend to identify how such performances involve their audience to see if and how this same approach can be transferred to any digital settings in order to achieve a similar audience engagement. This will be done on the basis of a case study where we compare a live performance and its digital transposition into an online game. The case study is relative to one of the latest live performances by Marina Abramović, a Serbian artist known for her direct and heavy involvement of the audience in her performances.
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Opening Keynote Chris Harrison The Rich-Touch Revolution is Coming |
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Closing Keynote Eric Paulos Hybrid Ecologies: New Stratagems for Computing Culture |