WiP Poster

SeedMate: An Augmented Reality App and Game for Gardening Education
Federico Casalegno, Massachusetts Institute of Technology, USA
Jason Lipshin, Massachusetts Institute of Technology, USA
Stella Kim, Massachusetts Institute of Technology, USA
Aurimas Bukauskus, Massachusetts Institute of Technology, USA
Hannarae Nam, Massachusetts Institute of Technology, USA
Time: Mon 10:30 - Wed 16:00 | Session: Work in Progress | Location: Art, Demos and Posters Area Paper: PDF

This paper describes various design considerations and challenges concerning the use of augmented reality (AR) and gaming for gardening education. In particular, it focuses on a system we developed called SeedMate - a combination puzzle card game and AR app which teaches the basics of how to spatially plan an actual garden plot. Building on ethnographic research we conducted with urban gardeners and agricultural specialists in Italy, SeedMate teaches a gardening technique called “companion planting,” which involves planting certain crops in proximity to each other to increase growth and productivity. In modeling companion planting techniques within SeedMate, we hope to demonstrate the value of AR and gaming for education even outside the agricultural domain; specifically, for their ability to: 1) simulate complex systems and 2) provide real-time, encyclopedic information within a real-world context.

TEI 2014 Proceedings in the ACM Digital Library.

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Chris Harrison
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Eric Paulos
Hybrid Ecologies: New Stratagems for Computing Culture

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