We sketch out an alternative design space between traditional ‘digital technologies’ and ‘physical product design’. We call this design space Co-Embodied Technology (CET) and position it against more representational approaches. Using skill, scaffolding, traces and social coordination, we discuss two TEI design examples we find promising for developing CET.
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Opening Keynote Chris Harrison The Rich-Touch Revolution is Coming |
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Closing Keynote Eric Paulos Hybrid Ecologies: New Stratagems for Computing Culture |