Proceedings Full Citation in the ACM Digital Library SESSION: Paper Session 1: Shapechanging & Moving Interfaces Tanja Döring Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp Diana Nowacka Katrin Wolf Enrico Costanza David Kirk Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables Sang-won Leigh Timothy Denton Kush Parekh William Peebles Magnus Johnson Pattie Maes TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design Meng Wang Kehua Lei Zhichun Li Haipeng Mi Yingqing Xu Digitally Enchanted Wear: a Novel Approach in the Field of Dresses as Dynamic Digital Displays Rebecca Kleinberger Alisha Panjwani SESSION: WIP 1 The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired Peter Fikar Florian Güldenpfennig Roman Ganhör Soft-bodied Fidget Toys: A Materials Exploration Peter Cottrell April Grow Katherine Isbister NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design John Mills Mark Lochrie Tom Metcalfe Peter Bennett Mechamagnets: Tactile Mechanisms with Embedded Magnets Clement Zheng Ellen Yi-Luen Do The Evolving Design of Tangibles for Graph Algorithmic Thinking Andrea Bonani Vincenzo Del Fatto Rosella Gennari The Artistic Potential of Tactile Vision Interfaces: A First Look Antal Ruhl Michel van Dartel Alwin de Rooij Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts Sophie Skach Anna Xambó Luca Turchet Ariane Stolfi Rebecca Stewart Mathieu Barthet Designing a Smart Reading Environment with and for Children Pedro Ribeiro Anna Michel Ido Iurgel Christian Ressel Cristina Sylla Wolfgang Müller Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children Valérie Maquil Christian Moll Lou Schwartz Johannes Hermen CRISPEE: A Tangible Gene Editing Platform for Early Childhood Clarissa Verish Amanda Strawhacker Marina Bers Orit Shaer Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring Victor Cheung Audrey Girouard Investigation of Touch Interfaces Using Multilayered Urushi Circuit Koshi Ikegawa Shuhei Aoyama Shogo Tsuchikiri Takuto Nakamura Yuki Hashimoto Buntarou Shizuki Tangible Interaction in the Dentist Office Frode Guribye Tor Gjøsæter Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education Margaret Cook Jinsil Hwaryoung Seo Michelle Pine Annie Sungkajun Touch Connection: A Vibrotactile, Textile Prototype Lucie Hernandez Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart Maxime Daniel Guillaume Rivière Nadine Couture SESSION: Paper Session 2: Shapechanging Textiles & Interactive Materials Ian Oakley HäirIÖ: Human Hair as Interactive Material Christine Dierk Sarah Sterman Molly Jane Pearce Nicholas Eric Paulos Integrating Textile Materials with Electronic Making: Creating New Tools and Practices Irene Posch Geraldine Fitzpatrick ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable Actuation Jiachun Du Panos Markopoulos Qi Wang Marina Toeters Ting Gong Beyond LED Status Lights – Design Requirements of Privacy Notices for Body-worn Cameras Marion Koelle Katrin Wolf Susanne Boll SESSION: Demo Session 1: Textile, Light, and Shape Changing Interfaces zPatch: Hybrid Resistive/Capacitive eTextile Input Paul Strohmeier Jarrod Knibbe Sebastian Boring Kasper Hornbæk COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and Interactions Juri Fujii Takuya Matsunobu Yasuaki Kakehi Plux: Exploring Light Settings through Hybrid Control Tom van Rooij Saskia Bakker Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials Stacey Kuznetsov Piyum Fernando Emily Ritter Cassandra Barrett Jennifer Weiler Marissa Rohr W.O.U.S.: Widgets of Unusual Size Zann Anderson Michael Jones Kevin Seppi Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design Florian Güldenpfennig SESSION: WIP 2 Augmented Metacognition: Exploring Pupil Dilation Sonification to Elicit Metacognitive Awareness Alwin de Rooij Hanna Schraffenberger Mathijs Bontje Designing Bimanual Tangible Interaction for Stroke Survivors Mikko Kytö David McGookin Wilfried Bock Héctor A. Caltenco Charlotte Magnusson MacroScope: First-Person Perspective in Physical Scale Models Dorothé Smit Thomas Grah Martin Murer Vincent van Rheden Manfred Tscheligi SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based Seat Nils Ehrenberg José Luís Silva Pedro Campos EMS Painter: Co-creating Visual Art using Electrical Muscle Stimulation Ashley Colley Aki Leinonen Meri-Tuulia Forsman Jonna Häkkilä Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home Ana Vasconcelos Francisco Nunes Alberto Carvalho Catarina Correia Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences Joey Campbell Trevor Hogan Mike Fraser Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D Camera Lee Jones Paula Gardner Nick Puckett Charged Utopia VR: Exploring Embodied Sense-making in the Virtual Space Rosa van der Veen Jeroen Peeters Ambra Trotto Designing the Interaction with the Internet of Tangible Things: A Card Set Leonardo Angelini Elena Mugellini Nadine Couture Omar Abou Khaled Sew-Flow: A Craft Interpretation of a Digital Game Kinneret Itzhak Kamila Kantek Dafna Levi Shachar Geiger Shoval Nir Michal Rinott Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction Swati Mishra Francesco Cafaro Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial Investigation Seokbin Kang Leyla Norooz Virginia Byrne Tamara Clegg Jon E. Froehlich Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles Pascal Knierim Thomas Kosch Alexander Achberger Markus Funk TUIst: A Collaborative and Computationally Enhanced Game Board Trisha Garcia Shannon Brown Siona Dev Crimson Wave: Shedding Light on Menstrual Health Margaret Flemings Shanzay Kazmi Rachel Pak Orit Shaer SESSION: Paper Session 3: Toys, Talk, & Play Jörn Hurtienne Smart Toys Design Opportunities for Measuring Children’s Fine Motor Skills Development Svetlana Mironcika Antoine de Schipper Annette Brons Huub Toussaint Ben Kröse Ben Schouten ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom Pengcheng An Saskia Bakker Sara Ordanovski Ruurd Taconis Berry Eggen Evolving Tangibles for Children’s Social Learning through Conversations: Beyond TurnTalk Rosella Gennari Alessandra Melonio Mehdi Rizvi Come and Play: Interactive Theatre For Early Years Roma Patel Holger Schnädelbach Boriana Koleva SESSION: Paper Session 4: Sensing in Virtual & Augmented Reality Stacey Kuznetsov Sensory VR: Smelling, Touching, and Eating Virtual Reality Daniel Harley Alexander Verni Mackenzie Willis Ashley Ng Lucas Bozzo Ali Mazalek “You Better Eat to Survive”: Exploring Cooperative Eating in Virtual Reality Games Peter Arnold Rohit Ashok Khot Florian ‘Floyd’ Mueller Situated Game Level Editing in Augmented Reality Gary Ng Joon Gi Shin Alexander Plopski Christian Sandor Daniel Saakes Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions Yuanzhi Cao Zhuangying Xu Terrell Glenn Ke Huo Karthik Ramani SESSION: Demo Session 2: Kids, Arts, Music, Theatre & Augmented Reality Tquencer: A Tangible Musical Sequencer Using Overlays Martin Kaltenbrunner Jens Vetter Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive Lesson Yejin Shin Jemin Hwang Jeonghyeok Park Soonuk Seol Loominary: Crafting Tangible Artifacts from Player Narrative Anne Sullivan Joshua Allen McCoy Sarah Hendricks Brittany Williams Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction Florian Güldenpfennig Peter Fikar Roman Ganhör MOD: A Portable Instrument for Mixing Analog and Digital Drawing for Live Cinema Ali Momeni Daniel McNamara SWAY – Designing for Balance and Posture Awareness Simon Asplund Martin Jonsson Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios Alexandre G. de Siqueira Brygg Ullmer Mark Delarosa Chris Branton Miriam K. Konkel SESSION: Arts Session: TEI Arts Opto-Phono-Kinesia (OPK): Designing Motion-Based Interaction for Expert Performers Steve Gibson PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality Genevieve Smith-Nunes Alex Shaw Camilla Neale The Cloakroom: Documentary Narratives in Embodied Installation Ella Dagan Nettle: An Exploration of Communication Interface Design for Older Adults Audrey M. Fox The Shared Individual Asreen Rostami Emma Bexell Stefan Stanisic Au Clair de la Lune on Gramophone “For Édouard-Léon Scott and László Moholy-Nagy” (1860 / 1923 / 2015) Kazuhiro Jo Objektivisering: Text Physicalization and Self-introspective Post-digital Objecthood Marinos Koutsomichalis DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence Natsumi Kato Hiroyuki Osone Daitetsu Sato Naoya Muramatsu Yoichi Ochiai Op 1254: Music for Neutrons, Networks and Solenoids using a Restored Organ in a Nuclear Reactor Leif Handberg Ludvig Elblaus Chris Chafe Elliot Kermit Canfield-Dafilou Embodisuit: A Wearable Platform for Embodied Knowledge Sophia Brueckner Rachel Freire The Bronze Key: Performing Data Encryption Susan Kozel Ruth Gibson Bruno Martelli Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process Piyum Fernando Jennifer Weiler Stacey Kuznetsov Pavan Turaga The Screaming Sun: Choreographing Synesthesia Mithru Vigneshwara Twinkle: A Flying Lighting Companion for Urban Safety Honghao Deng Jiabao Li Allen Sayegh Sebastian Birolini Stefano Andreani Synesthetic Experience in S T R A T I C Vygandas “Vegas” Šimbelis Anders Lundström Thou and I: Exploring Expressive Digital Interaction with Interactive Characteristic Wigs Young Suk Lee Beacon: Exploring Physicality in Digital Performance Anna Weisling Anna Xambó Marching Cubes Made Tangible Jesse Colin Jackson SKIN – Embodied Navigation through WiFi Traffic using Vibro-Tactile Feedback Bas van den Boogaard Louise Ørsted Jensen Stefan Engelbrecht Nielsen Vibeke Thorhauge Stephensen Karina Lindegaard Aae Jensen Markus Löchtefeld I Want To: Multi-media Installation for Understanding Our Desire Laewoo Kang Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human Entities Patricia Flanagan Raune Frankjaer Code{strata} Sonifying Software Complexity Denez Thomas Nicolas Harrand Benoit Baudry Bruno Bossis ‘Let’s Fake News’ Léon McCarthy SESSION: Paper Session 5: Evaluating Tangible Interactions Michael Rinott Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts Christina Pollalis Elizabeth Joanna Minor Lauren Westendorf Whitney Fahnbulleh Isabella Virgilio Andrew L. Kun Orit Shaer The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction Daniel Reinhardt Jörn Hurtienne Multimodal Effects of Color and Haptics on Intuitive Interaction with Tangible User Interfaces Diana Löffler Robert Tscharn Jörn Hurtienne Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits Catherine Letondal Jean-Luc Vinot Sylvain Pauchet Caroline Boussiron Stéphanie Rey Valentin Becquet Claire Lavenir SESSION: Paper Session 6: Theory, Communities & Frameworks Jelle Saldien Cohousing IoT: Design Prototyping for Community Life Tom Jenkins Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings Ahmet Börütecene Idil Bostan Ekin Akyürek Alpay Sabuncuoglu Ilker Temuzkusu Çaglar Genç Tilbe Göksun Oguzhan Özcan Focus Framework: Tracking Prototypes’ Back-Talk Markus Lorenz Schilling Ron Wakkary William Odom Understanding Transformations through Design: Can Resilience Thinking Help? Rosa van der Veen Viola Hakkerainen Jeroen Peeters Ambra Trotto SESSION: GSC Exploring the Potential of Data Physicalization for STEM Learning Sarah Hayes Designing for Instructed Physical Training Laia Turmo Vidal Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation Dario Pittera The Interactive Carpet – Smart Textile Interface for Children on Autism Spectrum Disorder Yulia Zhiglova Choreographic Computational Composites: Investigating Small-Size Shape-Change Architecture through Performative Arts Alice Rzezonka Creating and Staging Interactive Costumes Michaela Honauer Unfolding an Industrial Design Approach to Physical Computing Clement Zheng SESSION: Studios Sociomateriality: Infrastructuring and Appropriation of Artifacts Tom Jenkins Karey Helms Vasiliki Tsaknaki Ludvig Elblaus Nicolai Brodersen Hansen Designing eTextiles for the Body: Shape, Volume & Motion Rachel Freire Paul Strohmeier Cedric Honnet Jarrod Knibbe Sophia Brueckner Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms Victor Cheung Alexander Keith Eady Audrey Girouard Kinetic Body Extensions for Social Interactions Kate Hartman Boris Kourtoukov Erin Lewis Internet of Tangibles: Exploring the Interaction-Attention Continuum Leonardo Angelini Elena Mugellini Omar Abou Khaled Nadine Couture Elise van den Hoven Saskia Bakker Tracking Well-Being Design Explorations Through Object Theatre Andreas A. Heiberg Skouby Merja Ryöppy Robb Mitchell SESSION: Student Design Challenge An ambient communication system that sensitizes for the own loudness in working spaces Christina Blank Elena Gimmel Sebastian Winter Neele Rittmeister Digitus Touch, Tattoo-Based Bodily Interaction Robbert Troost Anna Tunek Fredrik Otterstål Erik Gustavsson Pain-catcher: Experiencing Pain in the future Dina Yassine Maria Laura D’have Olga Germanovica Sepideh Abbaszadeh Designing an Intuitive Dynamic Telepresence System with Tangible Interface Graham Smith Sam Nemeth Interactive Event Map Nicolaas Bijman Jiayao Yu André Josefsson Jim Tolman ICOS: Interactive Clothing System Hans Brombacher Selim Haase Aero- a smart ventilation interface Martina Nina Eriksson Shibashankar Sahoo Carolyn Wegner Post Food: Looking at Sustainability Through Design Futures Simran Chopra Embodiment of machine olfaction: The Braitenberg Nose Marc van Almkerk Rui Li Nicola Marcon