One important property of non-flat interactive surfaces is that they provide haptically perceivable structures. The visual processing of information on the screen can be enhanced by haptic processing. Especially in the automotive domain, a main requirement for infotainment systems is to keep visual distraction below certain threshold values for glance durations. By utilizing non-flat interactive surfaces, we aim to ease the interaction with touchscreens. In this paper, we present our approach to prototype non-flat interactive surfaces. We describe our design process for a structured center console, featuring horizontal bends as well as hollows. We developed a variable prototype based on rear projection which allows comparing differently shaped surfaces. Moreover, we suggest concepts how to interact with the created shapes and report initial results of a user study. Overall, we want to inspire future development of non-flat interactive surfaces by providing methods for their fabrication, as well as interaction techniques.
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Opening Keynote Chris Harrison The Rich-Touch Revolution is Coming |
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Closing Keynote Eric Paulos Hybrid Ecologies: New Stratagems for Computing Culture |