Work in Progress
The Work In Progress track at TEI’16 presents cutting-edge, straight-from-the-lab and hot-from-the-laser-cutter work that is truly “in progress”. We have welcomed intermediate reports on high-potential projects that, although not yet finished today, promise to become tomorrows hotly debated breakthroughs. With the WIP theme “Direction from Action” we emphasise the value of inquiry grounded in reflection on ongoing design action.
All accepted Work In Progress submissions are on exhibition on Monday 15 February, 16.00-21.00h at the Designhuis
OVERVIEW
EmotiPlant: Human-Plant Interaction for Older Adults
Leonardo Angelini, Stefania Caparrotta, Omar Abou Khaled, Elena Mugellini
Maketec: A Makerspace as a Third Place for Children
David Bar-El, Oren Zuckerman
Functional Demonstrators to Support Understanding of Smart Materials
Bahareh Barati, Elvin Karana, Kaspar Jansen, Paul Hekkert
IrukaTact: Submersible Haptic Search Glove
Aisen C. Chacin, Takeshi Oozu, Hiroo Iwata
Penseive Box: Themes for Digital Memorialization Practices
Charu Chaudhari, Anjanakshi Prakash, A.M. Tsaasan, Jed R. Brubaker,
Joshua Tanenbaum
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences
Emily S Cramer, Brendan B Matkin, Alissa N Antle
Exploring the Potential of Realtime Haptic Feedback during Social Interactions
Ionut Damian, Elisabeth André
Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling
Sanmathi Dangeti, Yingjie (Victor) Chen, Chunhui Zheng
Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment
Catherine Downey, Sherin W. Kamel
InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing Device
Christian Frisson, Bruno Dumas
Making Communication Frequency Tangible: How Green Is My Tree?
Carolina Fuentes, Iyubanit Rodriguez, Valeria Herskovic
Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 Curriculum
Sidhant Goyal, Rohan S Vijay, Charu Monga, Pratul Kalita
TASK: Introducing The Interactive Audience Sensor Kit
Florian Güldenpfennig, Oliver Hödl, Peter Reichl, Christian Löw,
Andreas Gartus, Matthew Pelowski
Toward Thingy Oriented Programming: Recording Marcos With Tangibles
Florian Güldenpfennig, Daniel Dudo, Peter Purgathofer
Exploring the Use of Shape Change in Home Appliances
Frederik Lund Jakobsen, Stefan Michael Pedersen, Jacob Albæk Schnedler,
Nikolai Houlberg Øllegaard
MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects
Takashi Kikuchi, Yuichi Hiroi, Ross Smith, Bruce Thomas, Maki Sugimoto
UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences
Mami Kosaka, Kaori Fujinami
Grasping Cultural Context through Multisensory Interactions
Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek
Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning
Lasse Legaard, Christian Hannesbo Lorentzen, Josephine Raun Thomsen,
Jonas Techen
Four Stories About Feeling Close Over A Distance
Eva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen,
Kirstin Kohler, Thies Schneider
Click: Using Smart Devices For Physical Collaborative Coding Education
Dixon Lo, Austin Lee
HandyFeet: Social Bodily Play Via Split Control of a Human Puppet’s Limbs
Robb Mitchell, Andreas Fender, Florian 'Floyd' Mueller
HydroMorph: Shape Changing Water Membrane for Display and Interaction
Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama,
Yin Shuang, Hiroshi Ishii
Tangible Modeling Methods for Faster Rapid Prototyping
Satoshi Nakamaru, Jakob Bak, Dhruv Saxena
Expressing Intent: An Exploration of Rich Interactions
Rachel Ng, Raghavendra Kandala, Sarah-Marie Foley, Dixon Lo,
Molly Steenson and Austin Lee
Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence
Karin Niemantsverdriet, Maarten Versteeg
Designing a Multi-user Interactive Simulation Using AR Glasses
Seungjae Oh, Kyudong Park, Soonmo Kwon, Hyo-Jeong So
MoCap Tango: Traces Of Complexity
Jeroen Peeters, Ambra Trotto, Stoffel Kuenen
Functional Interactive Tatting - Bringing Together a Traditional Handicraft and Electronics
Alan Poole, Anne Poole
Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication
Shi Qiu, Matthias Rauterberg, Jun Hu
E-Gaze Glasses: Simulating Natural Gazes for Blind People
Shi Qiu, Siti Aisyah Anas, Hirotaka Osawa, Matthias Rauterberg, Jun Hu
Inner Garden: an Augmented Sandbox Designed for Self-Reflection
Joan Sol Roo, Renaud Gervais, Martin Hachet
A Tangible Tool for Visual Impaired Users to Learn Geometry
Lisa Marie Rühmann, Nuno Otero, Ian Oakley
The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals
Bert Vandenberghe, David Geerts
MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized Actions
Rohan S Vijay, Sidhant Goyal
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied ‘Feel’ through Tactile Wearables
Jillian L. Warren, Brendan B. Matkin, Alissa N. Antle
Designing Sculpting Light Systems for Information Decoration
Jiang Wu, Harm van Essen, Berry Eggen
DrawForming: An Interactive Fabrication Method for Vacuum Forming
Junichi Yamaoka, Yasuaki Kakehi
KIP3: Robotic Companion as an External Cue to Students with ADHD
Oren Zuckerman, Guy Hoffman, Daphne Kopelman-Rubin, Anat Brunstein Klomek,
Noa Shitrit, Yahav Amsalem, Yaron Shlomi