Talks, Demos, Posters
The Papers track at TEI'16 encompasses six sessions of five papers and one of three papers. All presentations are 13 minutes, and all sessions conclude with a 15-minute session discussion moderated by the session chair. There is no Q&A included in the 13-minute talks, as we have designed another mechanism for exchanging specific thoughts for specific presenters. During the session discussion presenters and audience can reflect on and discuss the session on a meta level. Through this we aim to reconsider and finetune the values we adhere at TEI.
SESSION 1: STUFF THAT WORKS
Session Chair: Peter Bennett
Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback
Robert Jack, Tony Stockman, Andrew McPherson
MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane
Vinayak Vinayak, Devarajan Ramanujan, Cecil Piya, Karthik Ramani
TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique
Sang Ho Yoon, Ke Huo, Karthik Ramani
DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies
Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Krasovsky, Ayelet Gal-Oz, Tamar Weiss
T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment
Andrea Vianello, Yves Florack, Andrea Bellucci, Giulio Jacucci
SESSION 2: SHARE, SHOW & TELL
Session Chair: Vero Vanden Abeele
Interactive Jewellery: a design exploration
Maarten Versteeg, Elise van den Hoven, Caroline Hummels
Technologies for Everyday Life Reflection: Illustrating a Design Space
Ine Mols, Elise van den Hoven, Berry Eggen
Towards a Framework for Tangible Narratives
Daniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek
Designing the Behavior of Interactive Objects
Marco Spadafora, Victor Chahunea, Nikolas Martelaro, David Sirkin, Wendy Ju
Ideating in Skills: Developing tools for embodied co-design
Dorothé Smit, Doenja Oogjes, Bruna Goveia de Rocha, Ambra Trotto, Yeup Hur, Caroline Hummels
SESSION 3: WHAT YOUR BODY CAN DO FOR YOU
Session Chair: Katrin Wolf
Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias?
Lynn Hoff, Eva Hornecker, Sven Bertel
If Your Mind Can Grasp It, Your Hands Will Help
Simon Stusak, Moritz Hobe, Andreas Butz
Exploring the Aesthetic of Tangible Interaction: Experiments on the Perception of Hybrid Objects
Daniela Petrelli, Alessandro Soranzo, Luigina Ciolfi, John Reidy
The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli
Martin Jonsson, Anna Ståhl, Johanna Mercurio, Anna Karlsson, Naveen Ramani
Substituting Colour for Physical Attributes in Conceptual Metaphors for Tangible Interaction Design
Diana Löffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Joern Hurtienne
SESSION 4: WHEN LEARNING IS TOUGH
Session Chair: Patrizia Marti
It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students
Jennie Schaeffer, Rikard Lindell
DoDoc: a Composite Interface that Supports Reflection-in-Action
Pauline Gourlet, Sarah Garcin, Louis Eveillard, Ferdinand Dervieux
SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design
Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer
Engaging 'At-Risk' Students through Maker Culture Activities
Sowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa
Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition
Mark Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli
SESSION 5: KEEP IN SHAPE
Session Chair: Tek Jin Nam
LivingSurface: Biofeedback through Shape-changing Display
Bin Yu, Alissa van Asseldonk, Nienke Bongers, Jun Hu, Mathias Funk, Loe Feijs
Tangible Viewports: Getting Out of Flatland in Desktop Environments
Renaud Gervais, Joan Sol Roo, Martin Hachet
ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input
Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Roel Vertegaal
A basic form language for shape-changing interfaces
Morten Winther, Anna Vallgårda
Balancing user and system control in shape-changing interfaces: a designerly exploration
Majken Kirkegaard Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Mariane Graves Petersen
SESSION 6: WITH ALL YOUR FORCES
Session Chair: Ellen Do
On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations
Fabian Hemmert, Gesche Joost
Snake Charmer: Physically enabling virtual objects
Bruno Araujo, Ricardo Jota, Varum Chadalavada, Jia Xian Yao, Karan Singh, Daniel Wigdor
TOBE: Tangible Out-of-Body Experience
Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet
SESSION 7: NOT FOR KIDS ONLY
Session Chair: Panos Markopoulos
From Patchwork to Appliqué: Reflections from an Interaction Design Remake
Moa Bergsmark, Ylva Fernaeus
Embodied Companion Technologies for Autistic Children
Katharina Spiel, Julia Makhaeva, Christopher Frauenberger
SmallTalk: Using Tangible Interactions to Gather Feedback from Children
Sarah Gallacher, Connie Golsteijn, Yvonne Rogers, Licia Capra, Sophie Eustace
Tangible Play Objects: Influence of Different Combinations of Feedback Modalities
Hanneke Hooft van Huysduynen, Linda de Valk, Tilde Bekker
ChillFish: A Respiration Game for Children with ADHD
Tobias Sonne, Mads Møller Jensen
PAPERS: DEMOS AND POSTERS
Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks
Shiroq Al-Megren, Roy A. Ruddle
Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops
Ahmed Sabbir Arif, Roozbeh Manshaei, Sean Delong, Brien East,
Matthew Kyan, Ali Mazalek
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play
Richard Byrne, Joe Marshall, Florian ‘Floyd’ Mueller
Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade
Seijin Cha, Moon-Hwan Lee, Tek-Jin Nam
Pneumatibles – Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback
Kristian Gohlke, Eva Hornecker, Wolfgang Sattler
Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors
Jörn Hurtienne, Oliver Meschke
Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments
Laura Malinverni, Edith Ackermann, Narcis Pares
Crafting Mechatronic Percussion with Everyday Materials
Hyunjoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross,
Michael Eisenberg, Sherry Hsi
Engagement Through Embodiment: A Case For Mindful Interaction
Vincent van Rheden, Bart Hengeveld
miMic: The Microphone as a Pencil
Davide Rocchesso, Davide A. Mauro, and Stefano Delle Monache
MOR4R: How to Create 3D Objects Using a Microwave Oven
Kentaro Yasu