14-17 FEBRUARY 2016, EINDHOVEN, THE NETHERLANDS

Talks, Demos, Posters

The Papers track at TEI'16 encompasses six sessions of five papers and one of three papers. All presentations are 13 minutes, and all sessions conclude with a 15-minute session discussion moderated by the session chair. There is no Q&A included in the 13-minute talks, as we have designed another mechanism for exchanging specific thoughts for specific presenters. During the session discussion presenters and audience can reflect on and discuss the session on a meta level. Through this we aim to reconsider and finetune the values we adhere at TEI.



SESSION 1: STUFF THAT WORKS

Session Chair: Peter Bennett



Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback

Robert Jack, Tony Stockman, Andrew McPherson

MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane

Vinayak Vinayak, Devarajan Ramanujan, Cecil Piya, Karthik Ramani

TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique

Sang Ho Yoon, Ke Huo, Karthik Ramani

DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies

Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Krasovsky, Ayelet Gal-Oz, Tamar Weiss

T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment

Andrea Vianello, Yves Florack, Andrea Bellucci, Giulio Jacucci





SESSION 2: SHARE, SHOW & TELL

Session Chair: Vero Vanden Abeele



Interactive Jewellery: a design exploration

Maarten Versteeg, Elise van den Hoven, Caroline Hummels

Technologies for Everyday Life Reflection: Illustrating a Design Space

Ine Mols, Elise van den Hoven, Berry Eggen

Towards a Framework for Tangible Narratives

Daniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek

Designing the Behavior of Interactive Objects

Marco Spadafora, Victor Chahunea, Nikolas Martelaro, David Sirkin, Wendy Ju

Ideating in Skills: Developing tools for embodied co-design

Dorothé Smit, Doenja Oogjes, Bruna Goveia de Rocha, Ambra Trotto, Yeup Hur, Caroline Hummels





SESSION 3: WHAT YOUR BODY CAN DO FOR YOU

Session Chair: Katrin Wolf



Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias?

Lynn Hoff, Eva Hornecker, Sven Bertel

If Your Mind Can Grasp It, Your Hands Will Help

Simon Stusak, Moritz Hobe, Andreas Butz

Exploring the Aesthetic of Tangible Interaction: Experiments on the Perception of Hybrid Objects

Daniela Petrelli, Alessandro Soranzo, Luigina Ciolfi, John Reidy

The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli

Martin Jonsson, Anna Ståhl, Johanna Mercurio, Anna Karlsson, Naveen Ramani

Substituting Colour for Physical Attributes in Conceptual Metaphors for Tangible Interaction Design

Diana Löffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Joern Hurtienne





SESSION 4: WHEN LEARNING IS TOUGH

Session Chair: Patrizia Marti



It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students

Jennie Schaeffer, Rikard Lindell

DoDoc: a Composite Interface that Supports Reflection-in-Action

Pauline Gourlet, Sarah Garcin, Louis Eveillard, Ferdinand Dervieux

SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design

Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer

Engaging 'At-Risk' Students through Maker Culture Activities

Sowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa

Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition

Mark Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli





SESSION 5: KEEP IN SHAPE

Session Chair: Tek Jin Nam



LivingSurface: Biofeedback through Shape-changing Display

Bin Yu, Alissa van Asseldonk, Nienke Bongers, Jun Hu, Mathias Funk, Loe Feijs

Tangible Viewports: Getting Out of Flatland in Desktop Environments

Renaud Gervais, Joan Sol Roo, Martin Hachet

ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input

Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Roel Vertegaal

A basic form language for shape-changing interfaces

Morten Winther, Anna Vallgårda

Balancing user and system control in shape-changing interfaces: a designerly exploration

Majken Kirkegaard Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Mariane Graves Petersen





SESSION 6: WITH ALL YOUR FORCES

Session Chair: Ellen Do



On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations

Fabian Hemmert, Gesche Joost

Snake Charmer: Physically enabling virtual objects

Bruno Araujo, Ricardo Jota, Varum Chadalavada, Jia Xian Yao, Karan Singh, Daniel Wigdor

TOBE: Tangible Out-of-Body Experience

Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet





SESSION 7: NOT FOR KIDS ONLY

Session Chair: Panos Markopoulos



From Patchwork to Appliqué: Reflections from an Interaction Design Remake

Moa Bergsmark, Ylva Fernaeus

Embodied Companion Technologies for Autistic Children

Katharina Spiel, Julia Makhaeva, Christopher Frauenberger

SmallTalk: Using Tangible Interactions to Gather Feedback from Children

Sarah Gallacher, Connie Golsteijn, Yvonne Rogers, Licia Capra, Sophie Eustace

Tangible Play Objects: Influence of Different Combinations of Feedback Modalities

Hanneke Hooft van Huysduynen, Linda de Valk, Tilde Bekker

ChillFish: A Respiration Game for Children with ADHD

Tobias Sonne, Mads Møller Jensen



PAPERS: DEMOS AND POSTERS



Comparing Tangible and Multi-touch Interaction for Interactive Data
 Visualization Tasks

Shiroq Al-Megren, Roy A. Ruddle

Sparse Tangibles: Collaborative Exploration of Gene Networks using Active
 Tangibles and Interactive Tabletops

Ahmed Sabbir Arif, Roozbeh Manshaei, Sean Delong, Brien East,
Matthew Kyan, Ali Mazalek

Designing the Vertigo Experience: Vertigo as a Design Resource for Digital
 Bodily Play

Richard Byrne, Joe Marshall, Florian ‘Floyd’ Mueller

Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade

Seijin Cha, Moon-Hwan Lee, Tek-Jin Nam

Pneumatibles – Exploring Soft Robotic Actuators for the Design of User
 Interfaces with Pneumotactile Feedback

Kristian Gohlke, Eva Hornecker, Wolfgang Sattler

Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with
 Image-Schematic Metaphors

Jörn Hurtienne, Oliver Meschke

Experience as an Object to Think with: from Sensing-in-action to Making-Sense
 of action in Full-Body Interaction Learning Environments

Laura Malinverni, Edith Ackermann, Narcis Pares

Crafting Mechatronic Percussion with Everyday Materials

Hyunjoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross,
Michael Eisenberg, Sherry Hsi

Engagement Through Embodiment: A Case For Mindful Interaction

Vincent van Rheden, Bart Hengeveld

miMic: The Microphone as a Pencil

Davide Rocchesso, Davide A. Mauro, and Stefano Delle Monache

MOR4R: How to Create 3D Objects Using a Microwave Oven

Kentaro Yasu